Showing posts with label Scotland. Show all posts
Showing posts with label Scotland. Show all posts

Monday, 3 November 2014

Beeswing - PC

Last year, I wrote about Jack King-Spooner's beautiful looking adventure Beeswing. It's a game set in rural Scotland with a stong focus on story-driven narrative and was created thanks to a successful Kickstarter campaign.

It's not out yet, but Jack assures us it's almost complete. He's ironing out a few minor bugs and finishing the score for the game, which is already sounding rather lovely.

To whet our appettites, he's just released a trailer for the game which lifted the Monday morning blues earlier today. It's looking like it will be something special and I'm very much looking forward to playing through the adventure and finding out more about the town and its residents.

Sunday, 9 February 2014

Play to Cure: Genes in Space - iOS/Android

Gamers have been given a unique opportunity to help scientists in the battle against cancer, thanks to a collaboration between Dundee-based software developer Guerilla Tea and Cancer Research UK.

The game - a free download on both iOS and Android - is called Play to Cure: Genes in Space and tasks the player with planning a route and then guiding a nifty-looking spaceship along an intergalactic track made from Element Alpha. Back on Earth, this fictional substance - which is actually Cancer Research UK's gene data - can then be analysed by scientists to find genetic faults, which will ultimately help scientists to develop new cancer treatments.

It's an exciting development and one which brings to mind Sony's Folding at Home project on PS3, where people were encouraged to use their games console to run biomedical calculations in an effort to aid research into diseases.

The game itself is simple but encourages players to keep playing thanks to a range of incentives. Collected Element Alpha can be traded for credits, which can be used to upgrade your ship. Experience points are also dished out which are used to level up and unlock new stuff.

Hannah Keartland, citizen science lead for Cancer Research UK, said: "Every single second gamers spend directly helps our work to bring forward the day all cancers are cured. Our scientists' research produces colossal amounts of data, some of which can only be analysed by the human eye - a process which can take years.

"We hope thousands of people worldwide will play Play to Cure: Genes in Space as often as possible, to help our researchers get through this data. We urge people to give five minutes of their time wherever and whenever they can - whether they're waiting for their bus to arrive or they're in the hairdressers having a blow dry. Together, our free moments will help us beat cancer sooner."

Well done to both Guerilla Tea and Cancer Research UK for getting their heads together and producing this ground-breaking game.

Monday, 21 October 2013

Beeswing

Over the course of the last year or so, I've backed many diverse projects on Kickstarter - from the OUYA console and board game Dungeon Roll, to animated graphic novel Niko and the Sword of Light and delicious puzzle game Monsters Ate My Birthday Cake. But last weekend I stumbled across a game which has completely captured my imagination thanks to its setting, subject matter, delightful handcrafted visuals and music.
    Beeswing by Jack King-Spooner takes its inspiration from games such as The Legend of Zelda: Link's Awakening, Illusion of Gaia, Earthbound, To The Moon and the Secret of Mana series, but it's immediately clear this will be a game that will tread its own path.
    Jack has drawn from his experiences of growing up in Beeswing - a small village in rural Scotland and a place where all the residents have a tale to tell. He will blend true stories will fiction to create a rich experience with interweaving tales focusing on childhood, community and growing older. Refreshingly, Beeswing will have no combat or puzzles and will instead concentrate on characters and setting - something the aforementioned To The Moon managed so successfully.
    The visuals are already looking rather special, with Jack blending various styles such as watercolour, graphite sketches and clay animation to frame the game's narrative structure. Not only that, but he is also recording the game's musical score which is already sounding superb.
    The game has headed to Kickstarter to enable Jack to finish the project and he also plans to make a physical copy of the game to backers who pledge £35 or more. In fact, the Kickstarter rewards are incredibly generous, with a mere £5 netting you early access to the game, the game upon release and a selection of musical tracks. Throw £10 Jack's way and he'll give you all that plus five other games from various up-and-coming developers.
    The Kickstarter pitch is extremely humble and Jack is looking for a very modest £2250 to complete the project. As I write, he is fast approaching that total after just a few days on Kickstarter so it's looking good so far.
    In my opinion, we need more of this type of game, one which encourages creativity, careful thought and respect for the world around you - and the fact it has no combat is a real plus point in my book. It should be quite a journey and it's one I'm really looking forward to taking.
    Check out Jack's Kickstarter page HERE and pledge some cash if you like what you see.