Showing posts with label Shiren the Wanderer 2. Show all posts
Showing posts with label Shiren the Wanderer 2. Show all posts

Tuesday, 18 November 2008

Shiren the Wanderer 2 - DS: More discoveries


Since yesterday I've put another three hours or so into our hardy samurai's adventure, so I though I'd post some more of my findings.

One of the big differences this time is that there only seems to be one village. Every time you clear a dungeon you come back to the starting village with all your items and money.

In town, many of the features will be familiar to Shiren players. You can upgrade weapons at the blacksmiths, visit the store to buy new items and equipment and you can also store all your valuables, safe from the dangers of the dungeons.

Shiren and Koppa at the village inn

However, there are a couple of new features in town. The first is a bank, which is an incredibly useful addition. Now you can save up for the more expensive items. The storekeeper is currently selling a sword for 15,000 gitans and it has an attack of 20 - very nice.

The second new feature is the arena. Here, you can beef yourself up before heading into the dungeon. The time you can spend here is limited, but when you first go in you can get to lvl 4/5 before the clock runs down. After your initial visit, it costs money to enter. The amount increases every time by 200 gitans, but it's definitely worth the cash

There are plenty of new items to be found when in the dungeon. Along with the warp scroll I mentioned before, there is also the wonderful Resurrection Scroll. If you are carrying this in your inventory, you'll be brought back to life on the same spot you died. I've only found one so far, so I assume they are quite rare.

Shiren reads a powerful scroll

Another interesting new feature is that if you equip a similar type of sword and shield, you receive a boost to your stats. I equipped a wooden club and a wooden shield on my travels. Along with getting the usual defensive boost from the shield, it also increased my attack from 2 to 5.

Some enemies will now turn into a trap when killed, which can be a pain, especially if you've killed them in a narrow corridor.

I've also noticed a lot of armbands lying around. However, be warned, armbands can now break, so enjoy them while they last. In the original Shiren on DS, I found a Happy Armband which granted you the ability to level up as you walked. Now, though, even if you have a fantastic armband, it will break, so you can no longer rely on them to see you through the whole game.

Pekeji - the fat one - returns

The most interesting one I've found so far is the No Hunger Armband. As you would expect, when wearing this little beauty, your hunger bar will not drop - very useful if you're out of rice balls.

Best item I've found so far is a Demon Shield. This has a defensive base stat of 14 and looks the business. It has a suitably ugly face, complete with red, lolling tongue!

Absolutely loving this, and although identifying items in Japanese is almost impossible, I've found a rough guide which translates a lot of the items. At least now I can tell the difference between a Herb of Confusion and a Medicinal Herb!

Also, take a look at the cover art. Absolutely brilliant, and a thousand times better than the western release of Shiren 1 on DS. All we need now is for Sega to translate Shiren 2 into English and release it over here soon.

There's also no word of a European release of Shiren 3 on Wii. It's been out in Japan for some time, but I doubt it will ever come out here. Rising Star games have been doing a sterling job releasing Japanese games in the West...I wonder if they would consider picking up Shiren on Wii... I can only hope.

Monday, 17 November 2008

Shiren the Wanderer 2 - DS

This morning, Shiren the Wanderer 2 on DS (Fushigi no Dungeon: Fuurai no Shiren DS 2 - Sabaku no Majou) dropped through my letterbox from Japan and I've put around an hour into it, so time for a few first impressions.

The first thing you'll notice is that this is much more story driven than the last game. The graphics have been polished up, and Shiren, the backgrounds and the monsters all have more detail.



The game starts with Shiren and his trusty sidekick Koppa wandering across the desert, when, crippled by fatigue, Shiren collapses. He is then found by guards and taken to a fortress in the sands, where he and Koppa are chained in a cell.

A princess then appears through a secret entrance, unlocks their shackles and flees.

Shiren is in the cells on the 6th floor and has to get to the first floor to escape. Without any items in his inventory, this series of dungeons involves a chasing pack of guards. Diagonal movement and careful avoidance of traps is key to getting out.

This serves as a brief tutorial about movement and, if you're careful, you'll escape from the fortress easily.



Then it's on to a nearby village, where Shiren meets up with his fat old chum from the first game - Pekeji. Yes, he's back and it doesn't take long for this troublesome character to convince Shiren that within the desert fortress, there is treasure to be found.

So off they set in the dead of night, and within a few paces of setting foot in the place, Pekeji falls down a pit. So Shiren and Koppa head off to find him.

Within the first dungeon, a few things become apparent. First is that underneath Shiren's health bar, there is a hunger bar. This is very useful, as before, you had to go into the menu screen to see how hungry Shiren was.

Also, along with creatures such as old favourites Mamels, there are new creatures, including a hog, who, after levelling up, killed me in one hit! It's good to see some things don't change.



Going back in the dungeon for a second time I found a scroll I didn't recognise. I read the scroll and was warped out of the dungeon and landed back in the village with all my items.

I haven't had a proper look around the village yet, but if there are storehouses, these scrolls could become incredibly useful for escaping from dungeons and storing valuable items.

So far, so good, but I'll post back on how my adventure is going.