Over the last week I've been playing The Vanishing of Ethan Carter on PC. Just wrapped it up and thought it was a thoroughly entertaining experience.
It's a first-person mystery adventure with a heavy emphasis on exploration and puzzle solving. Each section can be tackled in any order and a huge part of the game's appeal was I was free to wander off the beaten path and look for interesting points in the landscape.
I wasn't hoping to discover secrets or side-quests - I was looking for the best angles to fully appreciate the game's stunning scenery. It really is a beautiful game with a selection of jaw-dropping vistas to gawp at. I took a bunch of screenshots during my eight-hour adventure - and they look great thanks to the fact the game has no HUD cluttering up the screen.
The story left me a bit puzzled and I can't say it particularly grabbed me, while the puzzles ranged from immediately obvious to completely obscure. It's only available on PC at the moment but a PS4 version is on the way. Definitely worth a closer look.
Showing posts with label Steam. Show all posts
Showing posts with label Steam. Show all posts
Sunday, 2 November 2014
Tuesday, 13 November 2012
This week's indie round-up
Flug GB
Flug GB is a super cool retro style platformer which reminds me of Sonic the Hedgehog and Amiga classic Super Frog. Only one level is available to play at the moment, but gameplay is exactly what you would expect, with blocks to smash, gems to collect, platforms to negotiate and lots of enemies to stomp. With its neat 8-bit soundtrack and sound effects and GameBoy-style visuals, Flug the Slug's adventure if definitely worth keeping an eye on.
Anodyne
Another game influenced by the GameBoy is Anodyne - specifically Link's adventures on Nintendo's much-loved hand-held. It's beautifully presented and gameplay will be instantly familiar to those who have spent time with classic Zelda games of the 8 and 16-bit eras, with the lead character, Young, stepping on switches, collecting keys from battered old chests and defeating enemies to open gates and doorways.
Special mention goes to the soundtrack, which flits between eerie and unsettling, to beautiful and uplifting and gives the game a rather wonderful atmosphere.
Anodyne is due to be released before the turn of the year on Windows, Mac and Linux and it is also eligible for Steam's Greenlight, so pop on over and give this the thumbs up.
Ghost Racer
Due for release any day now is this latest game from Physmo. It's a far cry from their brilliant platformer Mos Speedrun - another game you should vote up on Greenlight - but early indications reveal it has the same 'one more go' factor. It's obviously a racer, but while a casual glance at the screenshot might indicate a frantic arcade racer in the style of Super Sprint, the cars in Ghost Racer have a much more weighty feel, ensuring essential use of the brake to get the best times. While Mos Speedrun featured multiple ghosts of your previous attempts to beat the level - here, ghosts of people's best laps from around the world are shown snaking their way across the tarmac. Trying to keep up and even better these ghost times is utterly addictive and when you add your Game Center friends to the list, the challenge becomes an obsession. I was given early access by the Physmo team and trying to match their times has given me hours of fun already.
Flug GB is a super cool retro style platformer which reminds me of Sonic the Hedgehog and Amiga classic Super Frog. Only one level is available to play at the moment, but gameplay is exactly what you would expect, with blocks to smash, gems to collect, platforms to negotiate and lots of enemies to stomp. With its neat 8-bit soundtrack and sound effects and GameBoy-style visuals, Flug the Slug's adventure if definitely worth keeping an eye on.
Anodyne
Another game influenced by the GameBoy is Anodyne - specifically Link's adventures on Nintendo's much-loved hand-held. It's beautifully presented and gameplay will be instantly familiar to those who have spent time with classic Zelda games of the 8 and 16-bit eras, with the lead character, Young, stepping on switches, collecting keys from battered old chests and defeating enemies to open gates and doorways.
Special mention goes to the soundtrack, which flits between eerie and unsettling, to beautiful and uplifting and gives the game a rather wonderful atmosphere.
Anodyne is due to be released before the turn of the year on Windows, Mac and Linux and it is also eligible for Steam's Greenlight, so pop on over and give this the thumbs up.
Ghost Racer
Due for release any day now is this latest game from Physmo. It's a far cry from their brilliant platformer Mos Speedrun - another game you should vote up on Greenlight - but early indications reveal it has the same 'one more go' factor. It's obviously a racer, but while a casual glance at the screenshot might indicate a frantic arcade racer in the style of Super Sprint, the cars in Ghost Racer have a much more weighty feel, ensuring essential use of the brake to get the best times. While Mos Speedrun featured multiple ghosts of your previous attempts to beat the level - here, ghosts of people's best laps from around the world are shown snaking their way across the tarmac. Trying to keep up and even better these ghost times is utterly addictive and when you add your Game Center friends to the list, the challenge becomes an obsession. I was given early access by the Physmo team and trying to match their times has given me hours of fun already.
Monday, 11 June 2012
Crusader Kings 2 - PC

Turn-based games are different and I've poured many hours into titles such as Civilization, Disgaea, King's Bounty and Advance Wars on the GBA. I still get flustered, but learning the intricacies is all part of the fun.
A few weeks ago, I was listening to the Gamers With Jobs podcast, where they were chatting about Crusader Kings 2. They made this latest game from Paradox Interactive sound incredibly interesting and, inspired by their discussion, I decided to take the plunge and I'm glad I did, as this game is without question one of the best games I've played all year.
Crusader Kings 2 is a grand strategy game set across Europe, North Africa and the Middle East. The timeline kicks off in 1066 and plays out for a maximum of 400 years. Unlike other turn-based games I've played, there are no set end-game targets to hit. Instead, Crusader Kings 2 puts you in the silk slippers of either an Earl, a Count, a Duke or a King, and you are free to go about your business in any way you want.
The only real goal is to keep your bloodline going for the full 400 years - not easy - after which the player is given a score based on how well they performed throughout the centuries. It's how you get there which is the interesting part.

All the action takes place on one huge map - think of it like a giant board game - and as the years slip by, familiar lands will change name, while you can zoom in and watch wars and battles play out.
Although skirmishes and all-out wars are part of the game - even if you want no part in violence, trouble flares in other far off lands or, terrifyingly, on your own borders - the main themes of Crusader Kings 2 are many and varied.
Everything revolves around diplomacy, marriage, dynasty, heirs, subterfuge and rebellion, while each member of your court - vassals, wife, children etc - have traits which govern how they act towards your character and it's here where things get interesting.
Here's an example:
In my first game, my Count was married and had three sons. So far so good. However, the man under my charge turned out to be a lecherous old bugger and took a fancy to a 16-year-old girl from his court. He ended up in the sack with her and fell in love. His bastard child was born and although the Count's lover was delighted, his wife's opinion of me plummeted, which had an adverse reaction on my Count's stats. To make matters worse, I legitamised the child at court, which made my closest advisers and other family members distrust me.

In my second game, I chose a small corner of western Scotland. But while I was minding my own business, the Norwegian army were spotted tramping around the country. They were off to sort out the Earl of Atholl - why, I really don't know. But it was at this point things started to get interesting.
The Earl of Atholl didn't have a strong army and would have been overrun by the Norwegians. However, the Earl's brother was none other than King Malcolm III of Scotland, which meant any attack on Atholl would bring the King's armies into the fray and war declared on Norway.
I watched this drama unfold from the relative safety of the isles - although I knew if it all kicked off, the King would come calling, insisting I contributed most of my peasants and farmers to the war effort.

But there were some upbeat happenings around my court while Norway ransacked small communities. My spymaster and mayor - who both disliked me intensely because of my slothful ways - popped their clogs. The spymaster died from syphilis, while my mayor had been in a coma for three months before finally deciding to shuffle his mortal coil. I was planning on murdering him but his untimely demise saved me the bother - so that raised a smile.
I've clearly waffled on for far too long here, but while Crusader Kings might not look like much, it is a fabulously engrossing and deep game. Some of the play mechanics are archaic and I had to trawl online for a few details which weren't properly explained in the rather flimsy tutorial. But, ultimately, it's a rather splendid game.
At the time of writing it's on sale via Steam and on Gamersgate. But even if you miss the sale, it's still well worth checking out if you are looking for a long-lasting and laid-back treat.
Saturday, 11 February 2012
Kingdoms of Amalur: Reckoning - First look

Usually I would have picked up one of the console versions but I'm having a few problems with my TV so I plumped for the PC version instead. My little gaming laptop is hardly a powerhouse, but after trying out the demo I was pleasantly surprised to find my humble box of tricks ran the game surprisingly well.
I've only put around four hours into the experience but even after only a small amount of time, I'm well and truly hooked.
Occupying a space somewhere between the Fable and Elder Scrolls series, developers 38 Studios (the company started by former baseball player Curt Schilling) and Big Huge Games have produced a title which, although not original, does a lot of things incredibly well.
Combat is snappy, with the player fluidly dishing out ranged, melee and magic attacks, while item crafting is flexible and easy to understand.
But the real joy comes from exploring this vast world and the game positively encourages you to go tramping off the beaten path in search of good old-fashioned treasure and unexpected adventure.
The sprawling world map suggests an epic adventure ahead so my paltry four hour effort would appear to be little more than a drop in the ocean. But with its wide range of quests, fabulous soundtrack and intriguing world to explore, I'll be putting a lot more time into Kingdoms of Amalur: Reckoning over the weeks and months to come.
*The screenshots here were taken by myself and while the settings aren't cranked up, they show that Amalur still looks great on slightly lower settings.


Tuesday, 21 April 2009
I-Fluid - PC
Independent French developer Exkee have produced a cracking little physics-based game which brings to mind arcade classic Marble Madness fused with console racer Micro Machines.
The premise is extremely simple - guide a globule of water across kitchen tables and messy desks, making sure you avoid all manner of obstacles in the process.
I-Fluid is probably the only game where a sheet of paper or a rack of cooling cupcakes can kill you. Paper absorbs your tiny droplet, while the heat from the fresh-out-the-oven cakes will cause you to evaporate.
Thankfully, though, these everyday assault courses are littered with objects such as pens, pencils, rulers, and cereal boxes, which help you traverse the levels. Fruit also plays a part, as touching the surface of an apple or orange rehydrates your globule.
It's a wonderful idea and it's a real joy exploring each of the 15 beautiful locations and a thrill to see what lies around the corner.
There are also various modes to delve into, including an entertaining Time Attack mode, which can become very competitive if there are a few of you playing.
Control is straightforward, with the WASD keys used to move, while the mouse adjusts the camera. Music can start to grate after a while, but for the price, it's something I can live with.
The retail version costs £9.99, while Steam users can download it for just £5.99. For that price, PC gamers would be mad to miss it.
Images courtesy of Exkee
The premise is extremely simple - guide a globule of water across kitchen tables and messy desks, making sure you avoid all manner of obstacles in the process.
I-Fluid is probably the only game where a sheet of paper or a rack of cooling cupcakes can kill you. Paper absorbs your tiny droplet, while the heat from the fresh-out-the-oven cakes will cause you to evaporate.

It's a wonderful idea and it's a real joy exploring each of the 15 beautiful locations and a thrill to see what lies around the corner.
There are also various modes to delve into, including an entertaining Time Attack mode, which can become very competitive if there are a few of you playing.

The retail version costs £9.99, while Steam users can download it for just £5.99. For that price, PC gamers would be mad to miss it.
Images courtesy of Exkee
Friday, 23 January 2009
Audiosurf - PC
Audiosurf is a puzzle game, but the real beauty is that it's different every time you play it, as all the action is generated by your own music.
Dotted across a three-lane track are blocks of colour. By positioning your constantly moving craft in the correct lane, you collect these blocks. Matching three or more of the same colour eliminates them and adds to your points total.
It's similar to the old classic Klax. Unlike Klax though, the blocks are all tied in with the beat of your own music.
Catering for a host of digital music formats, just about any music stored on your PC is available to play through. So you can kick back and chill-out with a bit of ambient electronica, or you could go all out with some rip-roaring heavy metal tracks. It's entirely up to you.
It's an ingenious way of incorporating your music collection in a game and it works incredibly well.
Another worthy inclusion is the presence of online scoreboards, which takes the name of the artist, song, your total score and posts it for all the world to see. As a result, every music track in the world has its own scoreboard. If your are knocked off the top of a song's scoreboard, an email is sent to you letting you know who has overtaken you.
The visuals are crisp, clean and smooth, and you can customise the look by adding a variety of effects. However, similar to games such as Guitar Hero, you won't have much time to admire the distinctive visuals, as you'll be too busy concentrating on collecting blocks of colour and getting maximum points.
The game is available through Valve's Steam network and also available to buy in stores. If you don't have a Steam account, it is very easy to set up and Audiosurf is also nice and cheap.
If you enjoy rhythm action games such as Guitar Hero, PaRappa or Gitaroo Man, you will love this.
Visit www.audio-surf.com for more information and to try the free demo.
Dotted across a three-lane track are blocks of colour. By positioning your constantly moving craft in the correct lane, you collect these blocks. Matching three or more of the same colour eliminates them and adds to your points total.

Catering for a host of digital music formats, just about any music stored on your PC is available to play through. So you can kick back and chill-out with a bit of ambient electronica, or you could go all out with some rip-roaring heavy metal tracks. It's entirely up to you.
It's an ingenious way of incorporating your music collection in a game and it works incredibly well.

The visuals are crisp, clean and smooth, and you can customise the look by adding a variety of effects. However, similar to games such as Guitar Hero, you won't have much time to admire the distinctive visuals, as you'll be too busy concentrating on collecting blocks of colour and getting maximum points.

If you enjoy rhythm action games such as Guitar Hero, PaRappa or Gitaroo Man, you will love this.
Visit www.audio-surf.com for more information and to try the free demo.
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