Showing posts with label XBLIG. Show all posts
Showing posts with label XBLIG. Show all posts
Tuesday, 15 January 2013
Chasm
When Shiren the Wanderer and Koppa took me on a journey to the Lair of the Golden Condor back in 2008, little did I know the lasting effect it would have. Since then, I've become a complete Roguelike nerd, geeking out at the mere mention of permadeath, procedurally generated dungeons and gold-plated +5 katanas. So, when I found out about Chasm - a Roguelike/platformer in early development from Discord Games - I couldn't help but sit up and take notice.
Taking its inspiration from classic Roguelikes and games such as Diablo and Castlevania, Chasm has its heart in the right place, while the crisp, pixelated visuals have already set my heart aflutter.
The plan is to release the game on Windows, Mac and Linux, with the possibility of a XBLIG release to follow. It's not going to be out in the wild anytime soon, but I plan on keeping my peepers on Chasm as it goes through development.
Visit the official Chasm site to check out the latest news about the game and you can show the game a little love over on Steam Greenlight.
Labels:
Castlevania,
Chasm,
Diablo,
Discord Games,
indie,
indie games,
Linux,
Mac,
PC,
platformer,
Roguelike,
Shiren the Wanderer,
XBLIG
Monday, 15 August 2011
LaserCat - 360 (XBLIG)
At the edge of the solar system, LaserCat and his best friend Owl live on a small planet. There, they grow space onions and astro carrots which they turn into soup.
However, when LaserCat discovers a magical space frog has kidnapped Owl and is holding him hostage in his enormous space castle, out feline chum speeds off to rescue his flying friend.
LaserCat's influences are from the golden era of home computing, when the ZX Spectrum and Commodore 64 ruled the roost. Nods towards Software Project's Jet Set Willy and Hewson Consultants' Technician Ted are clear, but LaserCat has a twist in its retro-themed tail.
To free Owl, LaserCat must hoover up 30 keys which lie scattered around the castle. When one is collected, he is whisked away to the Riddle Realm where the player is given a general knowledge question. Get the answer right, and the key is yours to keep. Answer incorrectly and it's curtains.
The castle is home to a variety of tricks and traps, but thankfully the control set-up is simple and responsive. To help negotiate the castle, gusty thermals can be used, while save points act as teleporters to minimise needless backtracking.
It's a brilliant little title and as it's another quality game priced at only 80 Microsoft points, LaserCat should be the first thing you buy next time you switch on your 360.
However, when LaserCat discovers a magical space frog has kidnapped Owl and is holding him hostage in his enormous space castle, out feline chum speeds off to rescue his flying friend.
LaserCat's influences are from the golden era of home computing, when the ZX Spectrum and Commodore 64 ruled the roost. Nods towards Software Project's Jet Set Willy and Hewson Consultants' Technician Ted are clear, but LaserCat has a twist in its retro-themed tail.
To free Owl, LaserCat must hoover up 30 keys which lie scattered around the castle. When one is collected, he is whisked away to the Riddle Realm where the player is given a general knowledge question. Get the answer right, and the key is yours to keep. Answer incorrectly and it's curtains.
The castle is home to a variety of tricks and traps, but thankfully the control set-up is simple and responsive. To help negotiate the castle, gusty thermals can be used, while save points act as teleporters to minimise needless backtracking.
It's a brilliant little title and as it's another quality game priced at only 80 Microsoft points, LaserCat should be the first thing you buy next time you switch on your 360.
Friday, 12 August 2011
Aban Hawkins & The 1000 Spikes - 360 (XBLIG)
With his wide-brimmed hat and penchant for plundering ancient Aztec ruins, Aban Hawkins' perilous quest has clearly been inspired by Indiana Jones - and what a quest it is, full of tricks, traps, crumbling ledges, pixel perfect leaps - and lots of spikes.
I've been playing it since February and still haven't managed to complete it, meaning it's one of the toughest games I've ever played. This is underscored by the 1000 lives the player is given at the start of the game. But the fact it's so tough just means that completing each treacherous level is incredibly rewarding.
The trial and error gameplay won't be to everyone's taste, while the crushing difficulty will put many off. But those willing to take the plunge into the treacherous depths will be well rewarded with a glorious old school platformer - and for just 80 Microsoft points, you should definitely take a punt on it.
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