Tuesday, 13 October 2009

PlayStation Home - PS3

Sony's social networking hub, Home has had its fair share of criticism. Some virtual clothing and items cost real cash, while the European experience lacks much of the content North America and Japan currently enjoys.

On the plus side, more companies seem to be getting on board, and the interactive EA Sports space is a great place to hang out, while the Buzz! space is attracting gamers thanks to its multiplayer quiz questions and colourful setting.

The latest patch brought with it a camera to take snaps, so I thought I'd take a few and share them. Oh yeah, the guy dancing is my avatar!

Monday, 12 October 2009

Shiren the Wanderer 4 - DS

Sporting a new day/night system and a tropical island setting, forthcoming Shiren the Wanderer 4 is at least trying to add something new to the dungeon crawling formula.

As a huge fan of Shiren's previous outings, I can't wait to play Shiren 4. However, like Shiren 3 on Wii, there is no word of a European release.

Fingers crossed someone like Rising Star Games takes a punt on these two titles and brings them over here. In the meantime, here are a few pictures of Shiren and Koppa's latest adventure.

Friday, 9 October 2009

3D Dot Game Heroes: Update - PS3

3D Dot Games Heroes is less than a month away from release and with every new screenshot, it's hard not to be excited.

The story is fantasy fluff with a curious twist. In the Kingdom of Dotnia, six wise sages kept watch over six orbs which contained the power of God. However, when a demonic overlord attempted to lay waste to the kingdom, a hero took up the challenge and defeated him.

After the epic battle between good and evil, Dotnia became a tourist attraction, but eventually people stopped visiting. The King then had a brainwave that would hopefully entice visitors back - transforming the flat, 2D gameworld into glorious blocky 3D.

However, with the land now full of monsters, this course of action didn't go according to plan, so it's up to your character to explore the kingdom and find out what went wrong.

There's obviously more than a passing nod to Zelda, with similar gameplay elements and weapons, including a boomerang - which is used to hit far off switches - and bows. Even the game's music has a Zelda flavour.

It's still not clear how long the game will last, but with four character classes to choose from - hero, prince, scholar and - unusually - the lead character from the classic underground adventure Spelunker, plenty of items to find and an optional hard difficulty level, hopes remain high that 3D Dot Game Heroes will be a lengthy quest.

There's even a character editor packed in so you can throw your own blocky character into the action.

3D Dot Heroes is released in Japan on November 5. Check out the official site - complete with wonderful music HERE



Images courtesy of FROM Software.

Thursday, 8 October 2009

Sonic & Sega All-Stars Racing - 360/PS3/Wii/DS

While the wait for Shenmue 3 goes on - it's been eight years since Shenmue II hit Dreamcast - Ryo Hazuki is back, but not in a free-roaming, quicktime-driven adventure.

Instead, Ryo is the latest character to be added to the forthcoming Sonic & Sega All-Stars Racing.

A strange fit alongside Sonic, Dr Robotnic and Amigo from Samba de Amigo, but who cares when it looks this much fun?

Check out the vid to see Ryo race the opposition on a motorbike and strapped in to his famous forklift truck.

Tuesday, 6 October 2009

Epic Mickey - Wii

With Warren Spector on board - the man behind Deus Ex - Disney Interactive are due to get something a little different in their next big-budget Mickey Mouse title.

Concept art for new game Epic Mickey has been released and it's jaw-dropping.

Fusing recognisable Disney characters and settings with a steampunk aesthetic could ruffle a few feathers at Disney, but Spector looks like he's bringing a fresh approach to the table.

Actual game details are extremely thin on the ground, but just look at these pics!

Tuesday, 8 September 2009

Spelunky - PC

I've spent most of the evening playing Spelunky on PC. It's a fusion of ZX Spectrum classic Fred and a Roguelike. The aim is to try and pilfer as much treasure as you can, while making progress though the subterranean levels.

It's full of neat touches - I picked up a golden idol, which resulted in the ground shaking before a huge boulder chased after me in an Indiana Jones style. Unlike Indy, however, I didn't survive.

You have access to ropes and bombs to help you through the mines, while shops are scattered throughout the levels selling extra bombs and weapons.

In typical Roguelike style, there are many fun ways to die, and as the levels are randomly generated, you never have the same game twice.

It's free to play and can be downloaded from here

It's also coming out on Xbox Live Arcade in the future.

Thursday, 27 August 2009

Batman: Arkham Asylum - 360/PS3

It's fair to say that previous games featuring superheroes haven't exactly set the pulse racing. As a result, titles such as Crackdown and InFamous have filled the void, allowing players to leap over buildings, throw cars into the air and unleash justice on the bad guys.

However, if anyone was going to redress the balance, it was going to be Batman. With his fighting prowess and reliance on gadgets, he's the perfect subject for a videogame hero, and Arkham Asylum is a game which does Gotham's finest proud.

Set in the confines of Gotham City's famous psychiatric hospital, the story opens with Batman escorting The Joker to his cell. Of course the grinning goon manages to escape, Arkham is locked down, and the hunt is on to track the Clown Prince of Crime down before he unleashes chaos.

Arkham Asylum is an amalgamation of genres - with stealth-based sections, environmental puzzle solving, and bouts of good old-fashioned fisticuffs fused coherently together to produce a slick and well-rounded package.

Combat is excellent, with simple button combos unleashing meaty hits and well-placed kicks, while pulling off counter attacks is intuitive and hassle free. At times the combat feels more like a rhythm game, with the player stringing together well-timed flurries with ease.

What Arkham Asylum does better than the majority of superhero games from the past is create an excellent - and slightly uncomfortable - ambiance. The dark, oppressive atmosphere exuding from the asylum's walls brings to mind 2K's BioShock.

And while the asylum isn't an open world for Batman to play about in, the developers have given the player ample opportunity to wander off the beaten track, throwing in a wealth of collectables to discover for those with a sense of adventure.

Chief among these shiny baubles are The Riddler's trophies. The green-clad fiend has scattered hundreds around the asylum, while the criminal mastermind also poses wonderful optional conundrums to solve in most of the levels.

Interview recordings with several high-profile patients are also scattered about, and these audio clips are a definite highlight thanks to the cast's stellar voice acting. Special mention goes to Mark Hamill's portrayal of The Joker. He's voiced the cackling criminal before in Batman's animated series, and his return to the fold adds an incredible amount to the experience. He chatters away over the asylum's speaker system, adding another layer to the game's already excellent atmosphere.

Each new discovery and successful fight rewards the player with experience points, which can be spent on upgrading the Dark Knight and his gadgets.
There is a fair amount of backtracking throughout the game, but usually when making your way across previously explored areas, you'll have a new gadget at your disposal, allowing the player to reach new places. This takes some of the monotony out of trudging across familiar territory, but there's still a bit too much repetition for my liking.

Thankfully, Batman's gadgets are fun to use - from staples such as the Batarang and grappling hook, to more inventive creations such as explosive gel, which blows chunks from walls, revealing hidden alcoves.

Another important feature is Detective Mode, a scanning device which allows Batman to see enemies through walls and reveal clues which are invisible to the human eye. Frequent use of this is vital, as stealthily locating enemies and taking them down quietly is vital.

Failure to take gun-wielding inmates down silently usually results in Batman meeting his end in a volley of machine-gun fire. Luckily, the stealth-based sections are solid, with Batman able to take down foes from behind with a simple button press, before the Caped Crusader returns to the shadows to await his next victim.

All of this would be enough to elevate Arkham Asylum above most of this year's games, but there's plenty more packed on to the disc. Character bios can be unlocked, featuring personal details and back story of some of the comic's most famous characters, including Killer Moth, Mad Hatter, Catwoman and The Penguin. What's more, there's a fine collection of 3D character models to unlock and peruse at your leisure, while a generous selection of challenge rooms adds immensely to the game's replayability.

I finished Arkham Asylum with 73 per cent completion rating - a task which took me a little over 12 hours, so there's plenty of reasons to go back and dig a little deeper.

With its attention to detail, excellent play mechanics, wonderful atmosphere, and engaging storyline twists and turns, Batman: Arkham Asylum is the most polished and enjoyable title I've played all year. Believe the hype, Batman is back.

360 version tested

Endless Ocean 2 - Wii: New video

I've completed Aquanaut's Holiday: Hidden Memories on PS3, and the original Endless Ocean on Wii. But at last, we have a new video of Endless Ocean 2. No, your eyes don't deceive you, this is running on Wii.

It looks gorgeous and I can't wait to play. I'm pretty sure a Western release is due to land next year. Until then, check out this clip.

I'm off to boot up Endless Ocean again...

Friday, 21 August 2009

3D Dot Game Heroes - PS3

FROM Software, the team who brought us the excellent Demon's Souls on PS3, have unveiled their latest title, and it looks wonderful.

Details are still sketchy, but we do know some parts of the story. Following the defeat of an evil demon, the king of the land has decided he's had enough of his flat, 2D realm and has transformed it into eye-popping blocky 3D.

The game is scheduled to launch in Japan in November, and I'll definitely be keeping a close eye on this magnificent looking title.

Here are some screens, and remember to check out the official Japanese website

Sunday, 9 August 2009

Okaeri! Chibi Robo! Happy Rich Osouji - DS

While we patiently wait for the Wiimake of Gamecube classic Chibi-Robo to land, Nintendo have released Okaeri! Chibi Robo! Happy Rich Osouji (Welcome Home Chibi-Robo) on DS in Japan.

I'm waiting for my copy to drop through the door, but it definitely looks more like the original game, and less like Chibi-Robo: Park Patrol - which never made it to the UK.

Jenny, the frog-loving girl from the first game returns as a grown up, with a son - Keith - and a dog called Lucky. However, times are tough, and it's up to Chibi to clean the house and help Jenny redecorate.

Chibi can now sift dirt and rubbish to find small nuggets of gold, which can then be used to buy new furniture and wallpaper for the house via a TV shopping channel.

While Chibi can pick up rubbish and use a toothbrush to clean as before, he now has access to a vacuum.

It also looks like the game features another range of off-the-wall characters - although it has its work cut out if it hopes to match the original's brilliant cast.

Judging from the video, it looks as if there's a Poker game buried in the game, a plane for Chibi to fly and a Cooking Mama-style mini game.

Thursday, 6 August 2009

Machinarium - PC/Mac

The point and click genre has enjoyed a resurgence in popularity recently, with Monkey Island: Special Edition (PC/360/iPhone), Broken Sword: Director's Cut (Wii/DS) and Sam & Max (PC/360/Wii) being the pick of the bunch.

Now Amanita Design - the team behind indie hits Samorost 1 & 2 - are due to release Machinarium in October. With its beautiful and charming art design, and cracking musical score, this could be a classic.

Of course, point and click adventures live or die by the quality of their puzzles, but hopes are high that Machinarium won't let us down.

Machinarium will be available from the Steam network in a few months time. Until then, here are some screens.



Official website

Friday, 24 July 2009

Wii Sports Resort - Wii

Nintendo's decision to bundle the original Wii Sports with the Wii was an undeniable success. It introduced people to motion-sensing controls and helped launch sales of the console into the stratosphere.

Wii Sports Resort expands upon the original game and gives players more control thanks to the packed-in Wii Motion Plus - a small peripheral which clips on to the Wiimote to give the player a greater degree of accuracy.

With a total of 12 main events set on the sun-kissed Wuhu Island, this heightened degree of control adds a huge amount to the game's playability. Backhand serves and smashes can easily be pulled off in Table Tennis, aiming in Archery is intuitive and responsive, while adding curve to a Frisbee throw is a breeze.

Along with the above events, Wii Sports Resort also features Swordplay, Wakeboarding, Basketball, Power Cruising, Canoeing, Cycling and Air Sports, while old favourites 10-pin Bowling and Golf make a return - the latter now featuring a full 18-hole course.

Playing most of the events unlocks new modes or difficulty levels for the 12 main attractions, such as the wonderful Frisbee Golf or Three-on-Three Basketball.

Wii Sports Resort has a definite focus on multiplayer, although the single player modes are still compelling and fun.

It's easy to initially dismiss events such as Wakeboarding, Cycling and Canoeing as throwaway fluff, but dig a bit deeper and these events begin to shine.

The Air Sports events also deserve a mention. Sky Diving and Free Flight are great activities to relax with, and while shooting at planes in Ariel Dogfighting has its moments, flying at different times of day around Wuhu Island searching for points of interest evokes memories of Nintendo's classic Pilotwings.

While unlocking new modes and improving your scores is at the centre of the game, every event has mini-achievements called Stamps to collect.

These range from simply getting five consecutive shots in basketball, to harder challenges such as getting perfect 10s in every round of archery.

Visually, the game ticks all the right boxes. Wuhu Island's sun-drenched beaches, lush green hills, and brilliant blue skies make the game instantly appealing, while full Mii support means your gaggle of Mii creations can be found scattered across the island.

The only disappointment I have with Wi Sports Resort is a lack of online leaderboards or rewards for collecting Stamps, while some might find the lack of stat tracking a missed opportunity.

Still, despite these minor niggles, Wii Sports Resort is a triumph. It may not be the deepest sports game on the market, but it's certainly the most fun.

Nintendo sent me a copy of the game two weeks ago, and I've played it every night since. It's charming, entertaining and instantly accessible. Go buy it.

Thursday, 23 July 2009

Katamari Forever - PS3 - Demo

The demo of Katamari Forever - or Katamari Tribute in Japan - went live this morning on the Japanese PSN store.

The demo features two levels, with the now robotic King of All Cosmos issuing you with more absurd demands.


The first thing you'll notice are the new look visuals. Both levels feature sketchy pastel-shaded graphics which have a similar look to Sega's Valkyria Chronicles. Word is the final retail version will feature various filter effects.

In case you are a Katamari rookie, the aim of the game is very simple. With the help of the Prince, you must guide a large sticky ball - the Katamari - around the levels collecting everyday objects as you go. The more stuff you roll up, the bigger your Katamari becomes.

The first level of the demo tasks you with filling the Katamari with water and turning a nearby desert into a blooming oasis, complete with palm trees, tulips, lions and zebras.

The second is more traditional Katamari Damacy territory. Set in a kitchen - in a level I'm sure I've played before - the Prince rolls up objects such as deep fried prawns, orange segments, sushi rolls, sugar cubes and milk cartons.

Katamari Damacy is known for its brilliant off-the-wall soundtrack, and judging from this demo, Katamari fans will be in for an audio treat when the games hits store shelves in the UK this September.

From jazz influenced beats and Latin grooves to bright and breezy electronica, Katamari Forever sounds wonderful.

I'm sure the demo will make its way to the Euro PSN store in the coming weeks, and I really can't wait for another Katamari fix.

Monday, 20 July 2009

Retro Game Challenge - DS

Retro Game Challenge is based on the bizarre Japanese videogame TV show GameCenter CX, starring videogame masochist Shinya Arino.

In the show, Arino takes a game from the past and attempts to complete it within 24 hours. Arino deliberately tracks down obscure and almost impossible games for his challenges and plays on bravely - occasionally aided by one of his assistants - until he cracks it, or cracks up. It's thoroughly entertaining viewing and genuinely funny.

The game is a spin-off from the show and is a little slice of brilliance. It was released in Japan in late 2007, and a translated version came out in the US back in February. Unfortunately, there is no word on a UK release, which is a real shame. Still, as the DS is region free, I'd urge you to import.

At the start of the game, Arino sends you back in time to the Eighties, where you team up with his younger self to play games of the era and try and beat his challenges.

While all the fully-fleshed out games are fictional, they all bear a striking similarity to games of the era. The first game you'll encounter is called Cosmic Smash, which bears an uncanny resemblance to classic shooter Galaga. Other titles include Robot Ninja Haggle Man, Rally King, while 12+ hour adventure Guadia Quest is a nod to the classic Dragon Quest series.

Once challenges are completed - such as completing a certain stage, getting a certain score, or performing specific actions - the story progresses and new games become available - complete with their own set of unique challenges.

To help you on your way, you can browse game manuals, while new issues of fictional games magazine GameFan become available as you make progress. Each issue can be read cover to cover and feature tips and cheats for certain games.

Along with specific games related info, GameFan also features a good chunk of unrelated stuff to read through, including a section titled Gamer's Voice, where 'readers' send in their questions.

This section is completely off the wall and features questions like: 'Whenever I eat snacks while playing games, my controller gets all sticky.' from Hugh Jass, Florida.

Answer: 'You should practice proper eating etiquette, or eat snacks on sticks like cheese fondue.' Completely unrelated to the game, but the attention to detail is brilliant.

All the games look and sound like their 8-bit counterparts, but all have a certain amount of style and charm.

A second Retro Game Challenge title is currently available in Japan titled GameCenter CX: Arino's Challenge 2, but there is no word of a western release.

It's a brilliant little package and is definitely worth hunting down.

Sunday, 19 July 2009

Tales of Vesperia - 360

Despite the success of the 360, there have only been a handful of decent RPGs for the system, with Eternal Sonata, Blue Dragon and Lost Odyssey being the pick of the bunch.

Tales of Vesperia is the latest Namco Bandai title to appear and it's arguably the best on the system.

Following an attempt to track down a mysterious figure who has stolen a magical artifact from his neighbourhood, rebellious lead Yuri teams up with a gang of diverse characters and finds himself entangled in a much bigger plot.

It's all standard Japanese RPG fare, but where Vesperia excels is in its visuals, story and excellent battle system.

The graphics may not carry as much charm as Eternal Sonata's, but they are still gorgeous. Beautifully cell-shaded, the towns, villages, enemies and surrounding countryside look incredible.

However, it's Vesperia's battle system which is the real star of the show. There are no turn-based battles here, with all fights running in real-time. Although you are only in complete control over one character at a time, your teammates can be commanded into different formations.

They are also adept at healing and getting stuck into fights, which takes a certain amount of pressure off the player.

While a button-mashing tactic sometimes works, victory in battles is easier if you run behind enemies, or flank them from the side.

All the main characters also have access to Artes - special powers which increase their attacks - while certain weapons have unique properties to aid you in battle.

When not roaming the countryside beating up enemies, the player can also synthesise weapons to make powerful items, while learning recipes lets the player cook stat-boosting food for the team.

There are plenty of other distractions away from the main thrust of the game, including a poker game which could net you lots of cash, and a bundle of side quests, all of which add to the game's longevity.

Not that you'll be finishing Tales of Vesperia any time soon. There is so much to see and do, that repeated playthroughs will be needed before you see all the game has to offer. Add to that a 60+ hour adventure, and Vesperia is great value for money.

There are also various difficulty levels, which means that even the most novice player will get maximum enjoyment out of the game.

Namco Bandai have given us a quality role playing experience and if you're looking for a sizeable adventure to get your teeth into, then Tales of Vesperia certainly fits the bill.