Showing posts with label Aquanaut's Holiday. Show all posts
Showing posts with label Aquanaut's Holiday. Show all posts

Friday, 5 February 2010

Endless Ocean 2 - Wii



The sequel to one of the Wii’s hidden gems has arrived - and it’s a breath of fresh air on a system which is depressingly becoming full of average software. 
Endless Ocean fleshed out ideas from PS1 cult classic Aquanaut’s Holiday, giving the player a whole ocean to explore at their leisure. The mixture of laid back gameplay, soothing sounds and lovely visuals wasn’t for everyone. However those who dived in were well rewarded with some breathtaking sights, making it the perfect game to kick back and chill out with.

That was two years ago, and I’m delighted to say the sequel improves on the original in almost every area. The first game's open-ended structure didn’t click with many gamers, so developer Arika have given the sequel a bit of direction this time around.

Starting out as a fledgling diver for a small scuba diving company in the Southern Pacific, the tale begins innocently enough, with what amounts to an enjoyable tutorial splashing about in a bright coral reef. Soon, however, you’ll be exploring deep caverns, murky rivers and chilly Arctic basins as you and your small team travel the globe trying to unravel the mysteries of the fabled Song of the Dragons.

The yarn is typical fare for the most part, but it does give the game a sense of purpose. It also draws the player gently along, dishing out new rewards such as a camera and underwater pen as the story progresses. It’s still possible to dive and explore at your leisure between the main plot points, and it’s here where you’ll spend much of your time. Treasures lie scattered about the ocean floor and as each item, fish and mammal is catalogued when discovered, it becomes something of an obsession scouring every nook and cranny.

The control system is identical to the original’s with just the Wiimote needed to play. It’s a comfortable set up and one most people will find easy to get to grips with. The biggest difference here is the area of exploration. The original game limited the player to a small circumference around their boat, with tedious trips back aboard required to move to a new area. Not so with the sequel.

The player is free to explore the oceans, although more care is needed when it comes to you oxygen supply. Another new introduction is a danger meter. The first game carried no hazards, but Endless Ocean 2 arms the player a Pulsar Gun which is used to repel dangerous creatures such as sharks. Strangely, it also doubles as a healing kit to nurse sick fish back to health. It’s one of the game’s weak points, as most players will simply want to explore without the threat of danger hanging over their heads.

It’s also possible to visit islands and secret coves, where land-based animals and birds reside. These excursions offer a nice change of pace and it’s always exciting discovering a new location. You have a base of operations, too, where you can keep track of your progress, get items evaluated, change diving gear, alter the time of day, read up on all the aquatic life you’ve discovered and develop any photographs you’ve taken. All pictures can be saved on to an SD card and uploaded on your PC.

Endless Ocean 2 also features some of the most impressive graphics yet seen on the Wii. While character animation above the water remains laughably wooden, the underwater sights are truly breathtaking. It’s gorgeous, packed with detail and some of the locations you visit are simply jaw-dropping. Coral reefs, shipwrecks, sunken palaces and crumbling ruins are just some of the sights that await.

Endless Ocean 2 is not a short game either. There’s dozens of hours of gameplay packed on to the disc, while online co-op returns to add a splash of longevity.

Those looking for relentless, all-action entertainment should seek their thrills elsewhere, but for gamers looking for something a bit different, Endless Ocean 2 is an underwater paradise.

Thursday, 27 August 2009

Endless Ocean 2 - Wii: New video

I've completed Aquanaut's Holiday: Hidden Memories on PS3, and the original Endless Ocean on Wii. But at last, we have a new video of Endless Ocean 2. No, your eyes don't deceive you, this is running on Wii.

It looks gorgeous and I can't wait to play. I'm pretty sure a Western release is due to land next year. Until then, check out this clip.

I'm off to boot up Endless Ocean again...

Monday, 16 March 2009

Aquanaut's Holiday - PS3 - Third update

After more than 30 hours played, I finally completed the last side mission in Aquanaut's Holiday today. For my trouble I was rewarded with a silver trophy. All that remains for me to do is complete all the Singer quests and find the remaining species to complete my Aqua Library.

According to my stats, I have completed 80 per cent of the game.

What a fantastic title, but unfortunately there is still no word of a Western release. What a pity, as I believe people would snap this wonderful game up.

Anyway, here are a few more pictures from my underwater adventures:




Friday, 21 November 2008

Aquanaut's Holiday: Update - PS3

Well after around 20 hours, I finally completed the main storyline in Aquanaut's Holiday on PS3. I'm glad to report that even after the credits roll, you can continue playing. Just as well, because I've only unlocked 14/50 trophies so far and my Aqua Library still has gaps in it.

It remains one of the most relaxing games I have ever played and some of the sights are unforgettable. Dozens of Manta Rays sweeping over a sunken Inca temple, huge whales rising from the deep, massive clouds of silvery sardines moving as one, piles of dinosaur bones lying in dark forgotten corners, secret passageways, shipwrecks resting on the sea bed and a huge mountain of treasure are just some of the things you'll see when you're exploring the ocean. You'll even encounter an extra terrestrial visitor.

There have been some moments of confusion due to the substantial amount of Japanese text, although when in doubt, I always headed for my home base to speak with my two colleagues. Even if that doesn't move the story on, kicking back and exploring this massive ocean at your leisure usually triggers an event.

As far as I can tell, there are 35 Sonobuoys to discover, each one unlocking a new area of ocean. The fact you are free to travel from one side of the ocean to the other with just a small amount of on the fly loading is quite an achievement.

I'm now on the last side-mission and after that there is still plenty to do. I've found all the singing fish, but only completed one of their song patterns to the full. That leaves 19 still to go. However, even when this is done and my library is complete, I'll still go back to Aquanaut's Holiday just to enjoy the sights and sounds. The addition of a camera is fantastic and I'll continue to take new pics as I explore the depths.

All we need now is a full English version to appear. Rumours are circulating that the Asian version is in English, but we'll have to wait and see. With word that National Geographic are releasing Afrika/Hakuna Matata in the US, maybe there's hope Aquanaut's Holiday will also enjoy a Western release. Let's hope so.

All the pictures in this thread were taken by myself. Enjoy.





Friday, 10 October 2008

Aquanaut's Holiday - PS3 - First Look


At last, my copy of Aquanaut's Holiday dropped through the letterbox yesterday afternoon and I've put around six hours into it. So, time for some impressions.

The game is more mission based than Endless Ocean, so that means quite a chunk of Japanese text. However, I've been making steady progress without many problems.

Initially it seems your travel is rather limited - you are only able to explore a fairly small circular area - similar to Endless Ocean. However, that doesn't last long. At the edge of your starting area is a powered down Sonobuoy. To get it working again you have to head back to base and purchase a battery. When a battery is placed in the Sonobuoy, your area of exploration increases.




So far I've managed to find nine Sonobuoys and have opened up a significant chunk of the ocean, although I've not even uncovered half of the play area yet.

The first section takes the form of a tutorial, getting you used to the handling of your mini-sub. Here, you also have to locate four singing stones. When found, each of these stones adds a different note to the PS3 controller's shoulder buttons. With this new ability you can sing to certain creatures called Singers. As you explore, you'll occasionally hear a Singer somewhere in your vicinity.

Approaching them, you have to replicate their song pattern using your new found ability. These songs start off easy, but get increasingly harder. Successfully singing to these fish fills up your Meme Chart. Filling this chart upgrades your sub, so you can dive deeper, turn faster, carry more stuff etc.

Each 'Singer' has 20 levels. The first level of songs requires you to match two or three notes in sequence. However, at level 20, you will have to replicate close to 30 consecutive notes. This, as you can imagine, is complicated, so have a pen and paper ready to scribble the notes down. Completing the Singer's 20th level rewards you with a trophy.




Every fish, mammal, piece of stone, rock formation etc you click on is added to your Aqua Library, and with around 420 different things to find, Aquanaut's Holiday will last you quite a while. Every new discovery also rewards you with cash, which is used to by new equipment such as batteries.

I've been playing through the main story mode, but I've also discovered one side-quest so far, which involved looking for a sunken organ near the wreck of a wooden galleon.

You'll have to make frequent trips back to base to stock up on new stuff and to progress the main story. Here you'll find project manager Kemelman and your assistant Jessica. Developer Artdink have used actors from the West for these two roles, and the signs on dry land are in English, so I hope this is a sign the game will be translated and make its way to the UK.

All menu headings are also in English, although their contents are in Japanese. This makes navigating your way through the menu system hassle free, although I have found myself button mashing the 'X' button to make my way through indecipherable conversation trees. Still. at least it is clearly marked where to save the game etc.




The graphics are gorgeous and even if you're not following the main mission, it's still great fun to explore the ocean depths. Late last night I unlocked a camera, so all the pictures here are my own. Once a picture has been snapped, it is automatically downloaded to your PS3's hard drive. Of course, the game looks so much better and sharper when you see it in motion, so make sure and check out the video clip below to see Aquanaut's Holiday in all its glory. Everything there is actual gameplay.

The ambient music adds a great deal of atmosphere to the game, while the Hawaiian-style track that plays back at base is wonderful. It's all very laid back and is the kind of game made for lazy Sunday mornings.



There are also 50 trophies to unlock and this is the first Japanese retail release I've come across which features them. I've only discovered two so far, so I've a long way to go!

Aquanaut's Holiday has so far lived up to my expectations. It's what I hoped it would be and can't wait to take another dive. I'll post more pictures and observations as I progress

Thursday, 10 July 2008

Aquanaut's Holiday - PS1

No sooner had I blogged about the return of Aquanaut's Holiday on PS3, when, to my amazement, I discover the original PS1 game was released this morning via the Japanese PS3 store for 600 yen.

My original copy has been misplaced somewhere down the line, and it's a game I've been looking out for over the last few years...to no avail. But tonight I downloaded it again and have put an hour or so into it.

OK, so it's nowhere near as polished as Endless Ocean on Wii, and the draw distance is pretty poor, but it's still got that old magic. Due to the game's minimalist sound effects and eerie music, Aquanaut's Holiday has a sombre atmosphere. But just travelling through the sizeable ocean, peering out into the gloom in search of some landmark or sign of life is as compelling as it was back in 1996.



Each of the pad's shoulder buttons emits a sound. The sealife you encounter all have their favourite sound and when played, they will dance. Squids rotate 360 degrees, while starfish twirl around on the sea bed. You can also set probes anywhere in the ocean which you can then hop between to cut down on journey times. This is especially useful for returning to a point of interest.

As for the points of interest, there are many - from huge stone faces on the sea bed, to mysterious footprints in the sand.

It's been a while, so I'll need to play around with it a bit more to jog my memory about creating a coral reef to attract different species, as right now, I'm puzzled. Still, the game is pretty self-explanatory and although the game is from the Japanese store, menus are in English, with only a smattering of Japanese throughout. Plus, there's the bonus of being able to play it on my PSP. Fantastic!