Showing posts with label Nintendo. Show all posts
Showing posts with label Nintendo. Show all posts
Tuesday, 14 January 2014
Attack of the Friday Monsters! A Tokyo Tale- 3DS
I've long been an admirer of Kaz Ayabe's long-running Boku no Natsuyasumi series - in fact one of my first blog posts was about Boku 3 on PlayStation 3 back in 2008.
Since then I've tracked down the second game on PlayStation 2 but the first game on PS1 - and subsequently ported to PSP - and the PSP-only fourth game in the series have sadly eluded me.
It's a series which has a lot going for it, but with its roots deep in Japanese culture, there was never a chance of any of the games being translated into English and released in the West - although I know of one brave soul who is currently beavering away on a translation project for Boku no Natsuyasumi 3.
So it was with delight that I discovered that Ayabe's Millennium Kitchen - along with Level 5 - had actually released a title in the West last year on 3DS. It went completely under my radar until chatter over on Twitter alerted me to the game's existence just last month.
While Attack of the Friday Monsters! A Tokyo Tale isn't directly linked to the Boku series, there are many similarities here, specifically the hand-painted backdrops, the rural setting, the joy of exploration and the innocence of childhood.
The protagonist is young Sohta Tono, a kid who has arrived in a Tokyo suburb toward the end of the summer of 1971. Here, in this well-looked after collection of houses, shops and businesses, something amazing happens every Friday - huge "Kaiju" mysteriously appear, hulking great monsters who do battle on the edge of town. Or do they?
The strange goings on in this picturesque town are seen through a child's eyes and are open to interpretation, while Sohta and his friends' imaginative tale unfolds beautifully in waves of wide-eyed wonder.
The immaculately told story is utterly charming and while the game is linear in its structure, there are things to do when not following the story arc. Multicoloured Glims are scattered around the town and collecting seven similarly coloured motes of light rewards the player with a monster card which can be used to battle friends in a simple rock, paper, scissors-style game. The monsters have wonderful names such as the Colossal Crustacean and Jumbogon and each card gives a delightful description of the monster along with a roaring sound clip.
The general atmosphere of the previously mentioned Boku no Natsuyasumi series is intact here, not just because of the lovely hand-drawn locations and the Japanese voice acting, but thanks to the environmental sounds which pepper every scene; birds chirp, katydids and crickets rattle away, Japanese voices from unseen TVs chatter while you're exploring the streets and wind chimes clink in the distance.
There's even a nod to Boku no Natsuyasumi to be found in the game: Stand outside the dry cleaners, and you'll see a small poster featuring a young lad who looks remarkably like Boku from Ayabe's best-loved series.
The soundtrack is another feather in the game's cap, with gentle guitars, tinkling pianos, clarinets and violins combining to creating a superb atmosphere. However, the standout is the game’s opening theme which is upbeat, sickeningly cute and packed with heartfelt lyrics.
Attack of the Friday Monsters! A Tokyo Tale lasts around four hours and costs £7.19 from the Nintendo eShop and it is a little gem. I'm so glad I was pointed in its direction - better late than never - and now, I'll just wait patiently to discover if Ayabe-san has Boku no Natsuyasumi 5 up his sleeve for PS4 or Vita.
Friday, 3 January 2014
Super Mario 3D World - Wii U
When Mario made an enthusiastic leap into the third dimension in his Nintendo 64 debut, few could have predicted what an influence the game would have as the years rolled by. The plumber's magical journey spawned plenty of hopefuls vying for his coveted cloth cap, yet not one of them could touch the mustachioed plumber.
Since that memorable 1996 adventure, Mario has appeared in several wonderful platform capers, including the superb Mario Galaxy games on Wii, but it's taken until now for him to make his glorious big screen return to 3D in Super Mario 3D World.
The game moves away from the fabled Mushroom Kingdom and the expanses of starlit space and instead takes place in the Sprixie Kingdom - a place where Bowser has kidnapped the realm's fairies and plonked them in bottles to indulge his evil whims - something Link has been doing for years without anyone batting an eyelid. It's all utter nonsense, of course, and just a loose framework to hang the game's spectacular action on. And spectacular it certainly is, with the game boasting amazing level design, sublime visuals and yet another glorious soundtrack. In fact, the game has more fun crammed into its first hour than most games with a 12-hour campaign can boast.
The game sets out its stall before the player dives into the action, with the ever-changing title screen showing Mario, Luigi, Peach and Toad gleefully scampering around, showing the player all the moves that can be pulled off in the game. It's a glorious opening and one which serves to whet the player's appetite for the action to come.
Once the player takes the plunge into the game proper, a world of wonder opens up, with Nintendo's latest brimming with fresh and playful ideas. Chief among these is the ability for the main character to slip into a cat-like onesie, complete with impossibly cute ears and tail. This snug-fitting new suit is a wonderful addition and not just a visual gimmick. It enables Mario to scuttle up vertical surfaces for a limited time, where coin stashes and emerald stars are squirreled away in the magnificent environments. It's also utterly adorable and it's impossible not to smile as Mario gambols along with cat-like agility, swiping and leaping at enemies with gusto.
Of course, it's not just Mario that is open to the player. Toad, Peach and Luigi can also be selected and each has their own particular trait which serves to help the player navigate their way through the brilliantly thought-out levels.
The new twists and turns don't end there either, as Nintendo have decided to get fruity with the arrival of the double cherry. Chomp down one of these, and a clone of Mario appears and it's possible to have multiple characters rampaging around the screen at any one time - all controlled simultaneously. Some levels have been crafted with this transmogrification at their very core, allowing the player to spread themselves out and activate switches which opens up even more hideaways.
Nintendo have clearly worked long into the night not only devising Super Mario 3D World's delicious levels, but in the look of the game. This is Mario's first perspective shifting romp on Wii U and the detail is stunning. Bloom is used liberally throughout, giving the game a wonderfully soft feel, while the patterns and textures used are glorious. Giant springy gelatinous orange blocks that wobble to life when Mario leaps on them are a personal favourite.
As Mario opens up new locations a few other surprises lie in store. Self-contained mini levels where the player controls Toad are a highlight, with the player tilting and rotating the cube-like settings in an effort to snaffle all the precariously placed stars before the time runs out. Because of the bite-sized nature of these stages, this would make an excellent standalone game on 3DS and the possibility of dozens more portable levels is certainly something I would like to see.
Control - as you would expect - is impeccable, with Mario and chums responding smoothly to button prompts and stick movements. It's also possible to play with all the Nintendo controllers since the launch of the Wii, and you are going to need them all if you want to take part in the game's riotous multiplayer mayhem. It's a madcap dash to the finish line and with up to three others and on a crowded sofa, Super Mario 3D World shines. That said, the single player mode is where the majority of players will find themselves and rest assured - played solo, this is still a wonderful experience.
Super Mario 3D World might not innovate as much as the splendid Mario Galaxy games, but it's still light years ahead of the competition and showcases Nintendo at its playful best. Utterly glorious, packed with an abundance of sparkling content and an absolute joy to play, Super Mario 3D World was the best game I played throughout 2013. A rare and precious treat.
Since that memorable 1996 adventure, Mario has appeared in several wonderful platform capers, including the superb Mario Galaxy games on Wii, but it's taken until now for him to make his glorious big screen return to 3D in Super Mario 3D World.
The game moves away from the fabled Mushroom Kingdom and the expanses of starlit space and instead takes place in the Sprixie Kingdom - a place where Bowser has kidnapped the realm's fairies and plonked them in bottles to indulge his evil whims - something Link has been doing for years without anyone batting an eyelid. It's all utter nonsense, of course, and just a loose framework to hang the game's spectacular action on. And spectacular it certainly is, with the game boasting amazing level design, sublime visuals and yet another glorious soundtrack. In fact, the game has more fun crammed into its first hour than most games with a 12-hour campaign can boast.
The game sets out its stall before the player dives into the action, with the ever-changing title screen showing Mario, Luigi, Peach and Toad gleefully scampering around, showing the player all the moves that can be pulled off in the game. It's a glorious opening and one which serves to whet the player's appetite for the action to come.
Once the player takes the plunge into the game proper, a world of wonder opens up, with Nintendo's latest brimming with fresh and playful ideas. Chief among these is the ability for the main character to slip into a cat-like onesie, complete with impossibly cute ears and tail. This snug-fitting new suit is a wonderful addition and not just a visual gimmick. It enables Mario to scuttle up vertical surfaces for a limited time, where coin stashes and emerald stars are squirreled away in the magnificent environments. It's also utterly adorable and it's impossible not to smile as Mario gambols along with cat-like agility, swiping and leaping at enemies with gusto.
Of course, it's not just Mario that is open to the player. Toad, Peach and Luigi can also be selected and each has their own particular trait which serves to help the player navigate their way through the brilliantly thought-out levels.
The new twists and turns don't end there either, as Nintendo have decided to get fruity with the arrival of the double cherry. Chomp down one of these, and a clone of Mario appears and it's possible to have multiple characters rampaging around the screen at any one time - all controlled simultaneously. Some levels have been crafted with this transmogrification at their very core, allowing the player to spread themselves out and activate switches which opens up even more hideaways.
Nintendo have clearly worked long into the night not only devising Super Mario 3D World's delicious levels, but in the look of the game. This is Mario's first perspective shifting romp on Wii U and the detail is stunning. Bloom is used liberally throughout, giving the game a wonderfully soft feel, while the patterns and textures used are glorious. Giant springy gelatinous orange blocks that wobble to life when Mario leaps on them are a personal favourite.
As Mario opens up new locations a few other surprises lie in store. Self-contained mini levels where the player controls Toad are a highlight, with the player tilting and rotating the cube-like settings in an effort to snaffle all the precariously placed stars before the time runs out. Because of the bite-sized nature of these stages, this would make an excellent standalone game on 3DS and the possibility of dozens more portable levels is certainly something I would like to see.
Control - as you would expect - is impeccable, with Mario and chums responding smoothly to button prompts and stick movements. It's also possible to play with all the Nintendo controllers since the launch of the Wii, and you are going to need them all if you want to take part in the game's riotous multiplayer mayhem. It's a madcap dash to the finish line and with up to three others and on a crowded sofa, Super Mario 3D World shines. That said, the single player mode is where the majority of players will find themselves and rest assured - played solo, this is still a wonderful experience.
Super Mario 3D World might not innovate as much as the splendid Mario Galaxy games, but it's still light years ahead of the competition and showcases Nintendo at its playful best. Utterly glorious, packed with an abundance of sparkling content and an absolute joy to play, Super Mario 3D World was the best game I played throughout 2013. A rare and precious treat.
Saturday, 19 October 2013
The Legend of Zelda: The Wind Waker HD - Wii U
When it comes to repackaging its past, no one does it quite like Nintendo. They have repeatedly blown the dust from old game carts from previous consoles and released them on various formats, especially titles from the NES, SNES and N64 era - although, infuriatingly, still no sign of Pilotwings 64.
The company has also been castigated for retreading familiar ground from some quarters, regurgitating updated versions of popular first-party tiles such as Mario Kart, Smash Bros, Donkey Kong, Animal Crossing, Pikmin, Mario platformers and Zelda. But Nintendo always manage to pull out the stops to make these core titles worth investigating and it's this quality which draws people to Nintendo's consoles. And that leads us neatly to Nintendo's most recent first-party reboot - a remake of GameCube classic The Legend of Zelda: The Windwaker HD.
At its release back in 2003, there was a great deal of negative reaction to the game's visuals - a criticism I never personally understood. Perhaps people were expecting more realism from a new Zelda game and The Wind Waker's cell-shaded visual style jarred with their expectations. However, because of the decision to go with a highly stylised look a decade ago, time has been incredibly kind to this splendid adventure - especially as the game is now presented in glorious pin-sharp high definition.
While Zelda games are known for their devious dungeon designs, familiar weapons and hulking great bosses, it is impossible to go any further without talking a bit more about The Wind Waker's graphics. The visuals are enchanting, boasting rich and vibrant colours, spellbinding lighting effects and wonderful animation - it is quite incredible and one of the most attractive game worlds you'll ever find yourself in. Thankfully, The Wind Waker has much more going for it that just an eye-popping visual charm - underneath the glorious fresh paint job is a classic Zelda adventure which, in my opinion, stands side-by-side with anything else from the Zelda series.
The dungeons and their puzzles have been wonderfully devised and there are several stand-out moments for the series woven into the fabric of the game. But it's the decision to have Link traverse this vast and beautifully realised world by boat which really stands out and is one of the game's crowning glories.
There's something magical about heading out to sea with Link at the helm of the mysterious King of Red Lions, swiftly cutting through the waves and continuously moving ever onwards on the quest for adventure. There are plenty of islands to explore and as new items unlock as you spend more time with the game, returning to areas peppered across the archipelago throws up an abundance of mysterious charms. Splashing about in the salty sea spray and sailing away from the main quest also throws up a galleon-full of wonderful secrets and a beguiling collection of charismatic characters to converse with, making this chapter of Link's adventures one of the very best.
The threat from adversaries is never far away, but The Wind Waker's combat is rather good, making these bouts of hack and slashing highly enjoyable. While going toe-to-toe with enemies could never be described as complex, with Link's ever growing arsenal of weapons - including some old favourites - it is rarely boring. Add to that the use of handy button prompts which allow our green-clad hero to dodge, weave and hurdle opponents opening up weak points, and these frequent scraps are allowed to flow perfectly.
The Wii U control pad is used to great effect and although simple, it allows the player to swap items on the fly, while also acting as a handy map - both in dungeons and while cutting a swathe through the expansive seas. It can't be underestimated how this small change affects gameplay as there's now no need to pause the game to fuddle about with inventory management.
Despite its age, The Wind Waker looks and feels like a completely new game. Those who played and loved the original will warm to this beautiful version, while newcomers are in for a treat as they are blown gently through this quite incredible game.
Zelda: The Wind Waker HD is quite simply one of the most magical and beautiful video games ever created and a game everyone should experience first-hand.
Labels:
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Monday, 19 August 2013
Pikmin 3 - Wii U
Incredibly, it's been 11 years since Captain Olimar first plucked a ruby
red Pikmin from the soil of an alien planet and embarked on a quest to
find the missing parts of his ruined ship, the S.S Dolphin on the
GameCube.The brainchild of Nintendo legend Shigeru Miyamoto subsequently spawned a sequel which catapulted the cult classic through the arboretum into mainstream consciousness.
Evidence of the game's growing appeal can be found by merely glancing at Nintendo's work over recent years. Transferring data from the Wii to the Wii U was anything but a slog thanks to a wonderful animation sequence involving the plant-like Pikmin. Olimar and some of his Pikmin chums are coming to the next Smash Bros game, they made an appearance in Wii U launch title Nintendo Land and nabbing a Pikmin hat in Animal Crossing: New Leaf always brings a smile.
Now, Pikmin 3 has landed on Wii U, bringing the much-loved series into the high definition era for the first time and with it, a whole heap of expectations from a Wii U audience starved of first-party Nintendo titles.
The people of Koppai are running out of food and decide to launch a trio of intrepid explorers - Captain Charlie, Alph and Brittany - into the vast vacuum of space on board the SS Drake to search for vittles to feed their dying planet.
However, a near disaster while entering a suitable planet's atmosphere scatters the three astronauts and so begins the latest entry in the Pikmin series.
Pikmin 3's gameplay isn't a radical departure to what has gone before - it's still an action/strategy hybrid, where your chosen astronaut romps about beautiful environments, recruiting an army of Pikmin followers to bash through obstacles and drag fruit and assorted trinkets back to the safety of the spacecraft before night descends.
Once darkness falls, nocturnal creatures emerge, chomping down any Pikmin that have been accidentally been left behind. It can be stress-inducing as the sun sets and you frantically leg it towards safety before suddenly realising you've left a handful of your colourful charges out in the wild.
However, despite the grim outcome once dusk settles over the land, there's no rush to accomplish tasks and the player is free to get their hands dirty rooting around in flower beds and snuffling out new paths to their heart's content - as long as there is enough fruit juice on board the SS Drake to keep the pint-sized space explorers sustained.
Fruit that was hastily abandoned in the rush to get to safety the night before is still there the next morning and by taking things at a more relaxed pace, you learn to appreciate the work Nintendo has put into crafting this delightful world.
The Pikmin come in various flavours, each type having its own strengths and weaknesses and choosing how best to deploy them around the luscious gameworld lies at the heart of the Pikmin experience. Red Pikmin, for example are fire resistant, while the yellow blighters conduct electricity, while rock Pikmin are a dab hand at smashing through glass barriers.
Squads can be split, put into groups and divided among the three explorers and this focus on team work becomes vital as you progress through the game.
Controlling your Pikmin army and flipping between sets is easily handled but despite Nintendo's best efforts to integrate the Wii U's controller, the old Wiimote and nunchuk system works so much better than playing solely on the pad.
Controlling via the Wii U's controller is a fiddly and frustrating business and it jars when compared to the fluid motion sensing control option. It's something of a missed opportunity and the Wii U pad is quickly cast aside, only ever glanced at occasionally when you need to check a map of the level. Its one saving grace is that the pad can be used to take pictures which can then be uploaded on to Miiverse for the world to see.
The to HD has had a striking effect and while I've never been one to get overly excited about visuals, seeing the Pikmin world in full, colourful, eye-popping HD really is quite an experience. Every new piece of collected fruit can be rotated and gawped at and it can be a mouth-watering experience, while Nintendo prove once again that when it comes to water effects, they are the best in the business.
Sound design also stands out and helps give Pikmin 3 its quirky atmosphere. The off-kilter soundtrack plinks and plonks beautifully in the background, while the main characters chirrup away to each other in a garbled tongue in a similar style to characters in Skip Ltd and Punchline's games such as Chibi-Robo, Chulip and Giftpia.
Aside from the main story mode, there are two others to dive into: Mission and Bingo Battle. Mission is split into three activities: Collect Treasure, Battle Enemies and Defeat Bosses. These are wonderful little timed excursions and can be played either solo or with a friend.
Bingo Battle is Nintendo at its best and involves a head-to-head competition where players are tasked with finding specific fruit and enemies to complete a line on a bingo card. It's a riot, with players scampering desperately around the level in a bid to outdo their opponent. It's a simple idea, but Nintendo execute it brilliantly and is a mode which will keep everyone laughing and shouting long into the night.
When it comes to first-party titles, Nintendo are hard to beat. Their core titles are consistently good across all platforms and Pikmin 3 illustrates this perfectly. It might not be radically different to previous games but the Japanese giant have carved out a slice of delightful entertainment which shouldn't go unnoticed. Wonderful and uplifting, Pikmin 3 is a gem.
Sunday, 11 November 2012
Look back: Kirby's Epic Yarn - Wii
Twenty years ago, Kirby - Nintendo's squishy pink blob with a voracious appetite - made his debut in Kirby's Dream Land on the humble GameBoy. In the years since, he has been a regular fixture in Nintendo's catalogue, appearing in several games including Super Smash Bros, but none have quite matched the brilliant Epic Yarn, his 2010 platforming adventure on Wii.
The story is typical twee nonsense about Kirby's journey to Patch Land, but it's the stunning visuals and fresh gameplay twists which make Kirby's Epic Yarn such a joy. Patch Land is quirky and beautiful, with environments stitched together by thread, felt, patterned fabric, layers of hessian and patches of textured material.
But rather than simply used to create a backdrop for Kirby's comfy, laid-back caper, these lush environments can be manipulated to reveal secrets and trigger unexpected results.
Pulling zips reveals items in the scenery, yanking on shiny buttons crumples the landscape to create ledges, while Kirby can squirrel himself underneath cloth covers, creating a small lump in the scenery.
Previous games in the series focused on Kirby's ability to hoover up enemies and take on their special powers. But as he is now made from a strand of pink thread, this signature move is redundant. Instead, Kirby can morph into various shapes and an assortment of delightful vehicles to explore Patch Land.
On his travels through this plushy world, Kirby can also collect sparkling beads which can be used to buy items for the residents of Patch Land, while hidden collectables and felt covered CDs lie hidden away, waiting to be found by those of an inquisitive nature.
Even the world map is a visual treat, with Kirby looking on as secret doorways take shape in spectacular style thanks to a range of brilliant animations after each successful run.
While the visuals are some of the best and most creative on Wii, it's the captivating soundtrack which sews the whole experience together - it even manages to trump Mario Galaxy 2's spine-tingling score and the electronica-tinged themes from sadly overlooked RPG Opoona - with piano tinkles, strings, flutes, maracas and drums used to create a distinctly Charlie Brown vibe.
Holding the Wiimore horizontally controls Kirby but when motion control is called upon, the results are something of a mixed bag. Putting out fires by adjusting the angle of the controller while in the guise of a fire engine works well, but drawing tracks for Kirby to puff across when he takes the form of a train is an awkward kerfuffle. Thankfully, these episodes are kept to a minimum and are the only missed stitch on an otherwise perfect pattern.
Kirby's Epic Yarn may be easy to complete, but that doesn't detract from the experience. Playing through the game is a genuine treat and its laid-back trappings make it the perfect game to kick back with on rainy Sunday afternoons.
Bursting with creativity in both visuals and gameplay, Kirby's Epic Yarn is a wonderful experience. It's imaginative, utterly charming and an absolute delight to play.
The story is typical twee nonsense about Kirby's journey to Patch Land, but it's the stunning visuals and fresh gameplay twists which make Kirby's Epic Yarn such a joy. Patch Land is quirky and beautiful, with environments stitched together by thread, felt, patterned fabric, layers of hessian and patches of textured material.
But rather than simply used to create a backdrop for Kirby's comfy, laid-back caper, these lush environments can be manipulated to reveal secrets and trigger unexpected results.
Pulling zips reveals items in the scenery, yanking on shiny buttons crumples the landscape to create ledges, while Kirby can squirrel himself underneath cloth covers, creating a small lump in the scenery.
Previous games in the series focused on Kirby's ability to hoover up enemies and take on their special powers. But as he is now made from a strand of pink thread, this signature move is redundant. Instead, Kirby can morph into various shapes and an assortment of delightful vehicles to explore Patch Land.
On his travels through this plushy world, Kirby can also collect sparkling beads which can be used to buy items for the residents of Patch Land, while hidden collectables and felt covered CDs lie hidden away, waiting to be found by those of an inquisitive nature.
Even the world map is a visual treat, with Kirby looking on as secret doorways take shape in spectacular style thanks to a range of brilliant animations after each successful run.
While the visuals are some of the best and most creative on Wii, it's the captivating soundtrack which sews the whole experience together - it even manages to trump Mario Galaxy 2's spine-tingling score and the electronica-tinged themes from sadly overlooked RPG Opoona - with piano tinkles, strings, flutes, maracas and drums used to create a distinctly Charlie Brown vibe.
Holding the Wiimore horizontally controls Kirby but when motion control is called upon, the results are something of a mixed bag. Putting out fires by adjusting the angle of the controller while in the guise of a fire engine works well, but drawing tracks for Kirby to puff across when he takes the form of a train is an awkward kerfuffle. Thankfully, these episodes are kept to a minimum and are the only missed stitch on an otherwise perfect pattern.
Kirby's Epic Yarn may be easy to complete, but that doesn't detract from the experience. Playing through the game is a genuine treat and its laid-back trappings make it the perfect game to kick back with on rainy Sunday afternoons.
Bursting with creativity in both visuals and gameplay, Kirby's Epic Yarn is a wonderful experience. It's imaginative, utterly charming and an absolute delight to play.
Friday, 21 September 2012
Pokemon Mystery Dungeon: Explorers of Sky - DS
I love mystery dungeon games, with Shiren the Wanderer being a particular favourite. However, this latest addition to the Pokemon series doesn't come close and is remarkably similar to last year's Explorers of Time/Darkness.
Taking control of a Pokemon of your choice, the player wades into a series of randomly generated dungeons, seeking out special objects and defeating evil pocket monsters. It's presented well, but aside from a couple of new features, Explorers of Sky is virtually identical to the last two DS games.
A real shame and a wasted opportunity to broaden this type of game's appeal. If you are interested in mystery dungeon titles, track down a copy of Shiren - it's a far more rewarding game, packs a challenge and has a huge amount of replayability. Alternatively, pick up a copy of Chocobo's Dungeon on Wii. Both these games leave Explorers of Sky in their dust. One for Pokemon diehards only - and it might just be heavy going for them, too.
Taking control of a Pokemon of your choice, the player wades into a series of randomly generated dungeons, seeking out special objects and defeating evil pocket monsters. It's presented well, but aside from a couple of new features, Explorers of Sky is virtually identical to the last two DS games.
A real shame and a wasted opportunity to broaden this type of game's appeal. If you are interested in mystery dungeon titles, track down a copy of Shiren - it's a far more rewarding game, packs a challenge and has a huge amount of replayability. Alternatively, pick up a copy of Chocobo's Dungeon on Wii. Both these games leave Explorers of Sky in their dust. One for Pokemon diehards only - and it might just be heavy going for them, too.
Monday, 25 July 2011
Solatorobo: Red The Hunter - DS
Despite the fact Nintendo decided to publish this Namco Bandai title in Europe, Solatorobo has inexplicably had next to no advertising to back up its charms.It’s a shame, as with its delightful visual style, likeable cast of animal characters and solid gameplay mechanics, Solatorobo is a neat little game that deserves a lot more love.
The story puts the player in control of Red Savarin - a bounty hunter who, on the back of his mech Dahak, stomps about beautiful Studio Ghibli-inspired floating islands taking on jobs simply to make ends meet.
However, in stereotypical video game style, the hero and his team - including Red’s wonderfully titled close friend Chocolat Gelato - leave their humdrum existence behind as they become embroiled in a plot to save their world from impending doom.
While the story treads a well-worn path, it stays interesting thanks to plot twists and a witty translation, which gently nudges the player through the laid-back action.Solatorobo features rudimentary RPG elements but it never gets bogged down in a glut of stat menus or complicated tech trees. Instead, Dahak’s abilities are boosted by placing power cells inside his metal innards, while Red’s level is raised by getting into scraps with unsavoury mechanical foes.
Red also has a Hunter Rank, which increases as he takes on jobs and rising up the ladder means he can take on tougher offers from the game’s varied cast and earn shiny gold rings.
These optional quests are one of Solatorobo’s strengths, with the player taking on a variety of tasks including scavenging for pictures, exterminating pesky bugs, cleaning areas by shuffling crates around and gladiatorial arena battles.
The real-time combat is decent – if a little repetitive – with Red relying on his robot chum to do the majority of the grunt work.
Picking up enemies and throwing them around is the main focus of the combat, but waiting for the right moment to manhandle your opponent is key. Sweeping around the back of a lumbering foe or launching a mid-air attack are sometimes required, but more often than not, these brawls turn into little more than an exercise in button mashing.While the vibrant visuals are impressive for the humble DS, the sound quality isn’t great. Even when playing through headphones, the poor sound compression means the light-hearted soundtrack often descends into a tinny mess. Fortunately, Solatorobo has more than enough plus points to make up for its shortcomings.
A healthy selection of collectable trinkets are peppered throughout the adventure, while high flying races - titled Air Robo GP - feature as a bonus mode from the main menu, complete with a local multiplayer option.
With the focus on the hand-held market currently on the 3DS and Sony’s upcoming PSVita, there’s every chance this little gem might slip away unnoticed. But Solatorobo is well worth hunting down and offers a unique and charming adventure on Nintendo's ageing console.
Saturday, 19 June 2010
Super Mario Galaxy 2 - Wii
The original Super Mario Galaxy rocketed our favourite plumber into orbit on an epic gravity-defying adventure quite unlike anything we had seen before.
Now, two years later, Mario is back in another star-grabbing, mind-twisting platformer, which improves on the original at almost every glorious turn, jump, leap and spin.
Of course, creating a sequel to one of the greatest videogames of all time is no easy task, but with Shigeru Miyamoto once again at the helm, Nintendo have delivered an astonishing piece of software by which all other platform games will now be judged.
While at first glance the game might seem nothing more than a by-the-numbers update to the original, there is far more to Mario's second galactic adventure than initially meets the eye.
Yes, the background story is the usual nonsense about evil Bowser kidnapping the hapless Princess Peach, but such is the joyous way new ideas and gameplay styles have been introduced, that you simply won't care.
Nintendo have gone to great lengths to streamline Mario Galaxy 2, re-introducing the familiar map which makes moving between star systems a much simpler and less time consuming affair than before.
What hasn't changed, though, are the tight controls, excellent camera system, and the ease of navigating Mario through the devious, but brilliantly realised levels.
Every new planet on Mario's adventure conjures up fresh gameplay twists as Nintendo constantly throw out new ideas challenging the player's perception about what to expect from a platform game.
While Nintendo have clearly raised the bar for level design, part of the game's magic lies in the various suit power-ups at Mario's disposal.
His bee, fireball, ghost and spring suits return, but his range of new abilities - and the way they have been woven into the fabric of the game - are equally special. Cloud Mario can conjure fluffy platforms to reach high points, while Rock Mario transforms into a rolling ball of destruction.
However, chief among his new powers is Yoshi. Mario's loveable dinosaur sidekick makes his long-awaited return to the 3D arena, having last been spotted at the end of the 1996 classic Mario 64.
Jumping on his back lets the player target enemies before unleasing Yoshi's sticky tongue to eat them. But that's not all - in one glorious level Yoshi samples the delights of a hot red pepper, causing the green dinosaur to rampage through a rollercoaster level full of twists, turns and gravitational challenges. Yoshi can also eat blue fruit, which inflates him, and a yellow fruit which turns him into a walking lantern.

Super Mario Galaxy 2 is slightly tougher in places than the original game, but younger players needn't worry.
There's a generous amount of handholding thrown in to help Mario novices. Optional tutorials lead the player through the finer points, while the option for the game to complete sections is also available should the player fail a task multiple times. Your end reward for this computer-controlled assistance is a bronze star rather than a shiny gold one, but it at least shows players where they are going wrong.
Many people like to have a pop at the Wii due to its lack of graphical grunt, but Mario Galaxy 2 is a riot of bold, colourful visuals. It is a stunning looking title and also boasts dazzling water effects.
The soundtrack is more varied than the first game, with a brilliant arrangement of quirky tunes. Older gamers who remember the classic Super Mario World will grin like idiots when they hear some of its classic tracks again, while riding Yoshi is accompanied with the dinosaur's traditional bongo drum beat.
Super Mario Galaxy is quite an incredible achievement. It's jam packed with outstanding moments and trumps the original game thanks to its new power-ups and stunning level design.
It's not only the greatest platform game ever made, but it's quite possibly the finest game ever to appear on a home console. Recommendations don't come higher than that.
Now, two years later, Mario is back in another star-grabbing, mind-twisting platformer, which improves on the original at almost every glorious turn, jump, leap and spin.
Of course, creating a sequel to one of the greatest videogames of all time is no easy task, but with Shigeru Miyamoto once again at the helm, Nintendo have delivered an astonishing piece of software by which all other platform games will now be judged.
While at first glance the game might seem nothing more than a by-the-numbers update to the original, there is far more to Mario's second galactic adventure than initially meets the eye.Yes, the background story is the usual nonsense about evil Bowser kidnapping the hapless Princess Peach, but such is the joyous way new ideas and gameplay styles have been introduced, that you simply won't care.
Nintendo have gone to great lengths to streamline Mario Galaxy 2, re-introducing the familiar map which makes moving between star systems a much simpler and less time consuming affair than before.
What hasn't changed, though, are the tight controls, excellent camera system, and the ease of navigating Mario through the devious, but brilliantly realised levels.Every new planet on Mario's adventure conjures up fresh gameplay twists as Nintendo constantly throw out new ideas challenging the player's perception about what to expect from a platform game.
While Nintendo have clearly raised the bar for level design, part of the game's magic lies in the various suit power-ups at Mario's disposal.
His bee, fireball, ghost and spring suits return, but his range of new abilities - and the way they have been woven into the fabric of the game - are equally special. Cloud Mario can conjure fluffy platforms to reach high points, while Rock Mario transforms into a rolling ball of destruction.However, chief among his new powers is Yoshi. Mario's loveable dinosaur sidekick makes his long-awaited return to the 3D arena, having last been spotted at the end of the 1996 classic Mario 64.
Jumping on his back lets the player target enemies before unleasing Yoshi's sticky tongue to eat them. But that's not all - in one glorious level Yoshi samples the delights of a hot red pepper, causing the green dinosaur to rampage through a rollercoaster level full of twists, turns and gravitational challenges. Yoshi can also eat blue fruit, which inflates him, and a yellow fruit which turns him into a walking lantern.

Super Mario Galaxy 2 is slightly tougher in places than the original game, but younger players needn't worry.
There's a generous amount of handholding thrown in to help Mario novices. Optional tutorials lead the player through the finer points, while the option for the game to complete sections is also available should the player fail a task multiple times. Your end reward for this computer-controlled assistance is a bronze star rather than a shiny gold one, but it at least shows players where they are going wrong.
Many people like to have a pop at the Wii due to its lack of graphical grunt, but Mario Galaxy 2 is a riot of bold, colourful visuals. It is a stunning looking title and also boasts dazzling water effects.
The soundtrack is more varied than the first game, with a brilliant arrangement of quirky tunes. Older gamers who remember the classic Super Mario World will grin like idiots when they hear some of its classic tracks again, while riding Yoshi is accompanied with the dinosaur's traditional bongo drum beat.Super Mario Galaxy is quite an incredible achievement. It's jam packed with outstanding moments and trumps the original game thanks to its new power-ups and stunning level design.
It's not only the greatest platform game ever made, but it's quite possibly the finest game ever to appear on a home console. Recommendations don't come higher than that.
Friday, 5 February 2010
Endless Ocean 2 - Wii
The sequel to one of the Wii’s hidden gems has arrived - and it’s a breath of fresh air on a system which is depressingly becoming full of average software.
Endless Ocean fleshed out ideas from PS1 cult classic Aquanaut’s Holiday, giving the player a whole ocean to explore at their leisure. The mixture of laid back gameplay, soothing sounds and lovely visuals wasn’t for everyone. However those who dived in were well rewarded with some breathtaking sights, making it the perfect game to kick back and chill out with.
That was two years ago, and I’m delighted to say the sequel improves on the original in almost every area. The first game's open-ended structure didn’t click with many gamers, so developer Arika have given the sequel a bit of direction this time around.
Starting out as a fledgling diver for a small scuba diving company in the Southern Pacific, the tale begins innocently enough, with what amounts to an enjoyable tutorial splashing about in a bright coral reef. Soon, however, you’ll be exploring deep caverns, murky rivers and chilly Arctic basins as you and your small team travel the globe trying to unravel the mysteries of the fabled Song of the Dragons.
The yarn is typical fare for the most part, but it does give the game a sense of purpose. It also draws the player gently along, dishing out new rewards such as a camera and underwater pen as the story progresses. It’s still possible to dive and explore at your leisure between the main plot points, and it’s here where you’ll spend much of your time. Treasures lie scattered about the ocean floor and as each item, fish and mammal is catalogued when discovered, it becomes something of an obsession scouring every nook and cranny.
The control system is identical to the original’s with just the Wiimote needed to play. It’s a comfortable set up and one most people will find easy to get to grips with. The biggest difference here is the area of exploration. The original game limited the player to a small circumference around their boat, with tedious trips back aboard required to move to a new area. Not so with the sequel.
The player is free to explore the oceans, although more care is needed when it comes to you oxygen supply. Another new introduction is a danger meter. The first game carried no hazards, but Endless Ocean 2 arms the player a Pulsar Gun which is used to repel dangerous creatures such as sharks. Strangely, it also doubles as a healing kit to nurse sick fish back to health. It’s one of the game’s weak points, as most players will simply want to explore without the threat of danger hanging over their heads.
It’s also possible to visit islands and secret coves, where land-based animals and birds reside. These excursions offer a nice change of pace and it’s always exciting discovering a new location. You have a base of operations, too, where you can keep track of your progress, get items evaluated, change diving gear, alter the time of day, read up on all the aquatic life you’ve discovered and develop any photographs you’ve taken. All pictures can be saved on to an SD card and uploaded on your PC.
Endless Ocean 2 also features some of the most impressive graphics yet seen on the Wii. While character animation above the water remains laughably wooden, the underwater sights are truly breathtaking. It’s gorgeous, packed with detail and some of the locations you visit are simply jaw-dropping. Coral reefs, shipwrecks, sunken palaces and crumbling ruins are just some of the sights that await.
Endless Ocean 2 is not a short game either. There’s dozens of hours of gameplay packed on to the disc, while online co-op returns to add a splash of longevity.
Those looking for relentless, all-action entertainment should seek their thrills elsewhere, but for gamers looking for something a bit different, Endless Ocean 2 is an underwater paradise.
Tuesday, 17 November 2009
Jambo! Safari - Wii
I have long waited for a home console version of this Sega arcade classic - as I have very fond memories of stuffing handfuls of cash into the coin-op a few years ago.
However, don't be fooled. While this Wii version contains the arcade cabinet's core gameplay - based around rounding up wild animals from the safety of a jeep - it's changed from a tense bumpy ride across African plains into a long-winded, mission-based experience.
Elements from Crazy Taxi and Sega Bass Fishing are present, but the game is let down in a number of areas. Sega have aimed straight at a younger age group, padding the game to appeal to kids with an abundance of side shows to detract from the main gam. That's fine for newcomers, but it's sad Sega saw fit to add extra layers where they're not needed.
The Wii controls are well used, with the player forced to swing the Wiimote and flick it as they let the lasso fly. Straining to capture the captured beast is a test of wits, as a careful eye must be kept on line-tension in case the animal manages to break free - hello, Sega Bass Fishing! It's during these moments when fond memories of the arcade original are most keenly felt.
Graphics are unfortunately nothing special, with a poor draw distance causing objects such as trees and rocks to pop into view at the last moment. However, it's still a pleasure taking the jeep for a spin across the sizeable levels, while African beats drum away in the background.
Jambo! Safari is still enjoyable, but the needless side missions detract from the simple beauty of the arcade game. Kids will get a kick out of caring for sickly zebras, but coin-op fans should approach with caution.
Wednesday, 23 July 2008
Chibi-Robo - Gamecube
I first picked up the American import of Chibi-Robo back in May 2006. However, due to a faulty Gamecube and subsequently the Wii's region lockout, I only had the briefest of chances to play the game upon its release. But that changed last week when I bought a cheap second-hand Cube, allowing me to really get my teeth stuck into this cracking little game. I managed to complete it last night and I've been blown away by just how wonderful the experience was.
But let's take the clock back to when Chibi-Robo made his debut. Unfortunately for the little fella, the game was released just as shops in the UK were stopping their Gamecube support. As a result, Chibi-Robo never got the recognition it deserved and while it received favourable reviews upon release, people struggled to get their hands on a copy. In fact it's something of a miracle that Nintendo released it at all in the UK.
That's a real shame, as this Skip Ltd creation is definitely one of the Gamecube's finest pieces of software.

Chibi-Robo makes his entrance at the Sanderson family's house during their daughter, Jenny's, birthday party. Mr Sanderson has bought our mini robot chum as an expensive gift for his daughter, but it soon becomes apparent the family are struggling financially, which leads to friction between Mr and Mrs Sanderson.
As Chibi-Robo, it's your job to wander through the house, collecting and disposing of rubbish, cleaning floors and surfaces, generally helping out and spreading happiness as you go. Chibi starts with only a limited amount of battery power, which means he initially can't wander very far. However, as you gather happy points by doing good deeds, your battery life increases, meaning the whole house becomes accessible. If you find yourself running out of juice, simply find the nearest power socket and plug yourself in to replenish your energy.

It doesn't take long to find out just how serious the situation between Mr and Mrs Sanderson has become, as you discover that Mr Sanderson has been turfed out of the bedroom and is now sleeping on the sofa.
It turns out his latest expensive blunder is just one of many and comes at a time when his marriage is already under pressure due to his laziness and lack of job prospects - a theme which runs for the majority of the game. It's very unusual to see a game feature social problems such as family breakdowns and financial troubles, especially when it's the least thing you expect in a cutesy, Toy Story-like wrapping. It works incredibly well, though and leads to many touching scenes, and it's hard not to feel for poor Jenny as she is forced to look on as her parents constantly bicker.

The flip side to Chibi-Robo's darker themes is the game's brilliantly realised comedy characters. As night falls, toys across the house spring to life, and what a colourful cast they are: Sophie, a lovestruck toy caterpillar, Drake Redcrest, a cheesy Buzz Lightyear wannabe, the wonderful Captain Plankbeard, a wooden pirate who constantly swigs from his obligatory bottle of grog, Funky Phil, a musical flower who almost steals the show with his laugh out loud dance moves, Mort, the mournful monster who lives under Jenny's bed, Sunshine, Jenny's innocent looking teddy bear who is actually suffering from a nasty drug addiction, and an army of egg soldiers called the Free Rangers...I mean, what's not to like?

As Chibi progresses through the game's story, he receives new outfits to achieve different tasks. The achingly cute frog suit, for example, allows Chibi to communicate with animals, while the ghost outfit lets him scare other toys. He'll also utilise household objects to help with his cleaning duties: a toothbrush becomes a useful scrubbing brush, while a spoon is used for digging in flower beds. Chibi also gets access to a range of gadgets, such as the Chibi-Copter, which lets him float down gently from high places.
The Sanderson's house is a joy to explore thanks to well thought out level design and the game's bright, colourful look, and while some of the quests are nothing more than standard fetch quests, they never feel repetitive or boring as there are so many new places to be discovered and secrets to be found.

Special mention also goes to the game's soundtrack - it has a sort of Charlie Brown feel to it, with the cheery upbeat theme suiting the game perfectly. The game's use of sound is also something special - using a toothbrush to clean paw marks off the carpet is accompanied by gentle acoustic strings, while each step our chipper little robot takes is met with plinking musical notes which change depending on the surface he's traversing. And although there is no speech - think of Okami's or Animal Crossing's garbled take on the spoken word - it's hard not to smile when Sarge - an egg with a bad attitude - gives his troops an earful.
Chibi-Robo took me a little over 20 hours to complete and it brought me so much enjoyment that I didn't want it to end. If you have a Wii - or a Cube in the cupboard - and haven't experienced this gem of a game, get on eBay now and see if a copy is kicking about.
Go on, Spread The Happiness.
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