Showing posts with label Chulip. Show all posts
Showing posts with label Chulip. Show all posts

Monday, 19 August 2013

Pikmin 3 - Wii U

Incredibly, it's been 11 years since Captain Olimar first plucked a ruby red Pikmin from the soil of an alien planet and embarked on a quest to find the missing parts of his ruined ship, the S.S Dolphin on the GameCube.
    The brainchild of Nintendo legend Shigeru Miyamoto subsequently spawned a sequel which catapulted the cult classic through the arboretum into mainstream consciousness.
    Evidence of the game's growing appeal can be found by merely glancing at Nintendo's work over recent years. Transferring data from the Wii to the Wii U was anything but a slog thanks to a wonderful animation sequence involving the plant-like Pikmin. Olimar and some of his Pikmin chums are coming to the next Smash Bros game, they made an appearance in Wii U launch title Nintendo Land and nabbing a Pikmin hat in Animal Crossing: New Leaf always brings a smile.
    Now, Pikmin 3 has landed on Wii U, bringing the much-loved series into the high definition era for the first time and with it, a whole heap of expectations from a  Wii U audience starved of first-party Nintendo titles.
    The people of Koppai are running out of food and decide to launch a trio of intrepid explorers - Captain Charlie, Alph and Brittany - into the vast vacuum of space on board the SS Drake to search for vittles to feed their dying planet.
    However, a near disaster while entering a suitable planet's atmosphere scatters the three astronauts and so begins the latest entry in the Pikmin series.


Pikmin 3's gameplay isn't a radical departure to what has gone before - it's still an action/strategy hybrid, where your chosen astronaut romps about beautiful environments, recruiting an army of Pikmin followers to bash through obstacles and drag fruit and assorted trinkets back to the safety of the spacecraft before night descends.
    Once darkness falls, nocturnal creatures emerge, chomping down any Pikmin that have been accidentally been left behind. It can be stress-inducing as the sun sets and you frantically leg it towards safety before suddenly realising you've left a handful of your colourful charges out in the wild.
    However, despite the grim outcome once dusk settles over the land, there's no rush to accomplish tasks and the player is free to get their hands dirty rooting around in flower beds and snuffling out new paths to their heart's content - as long as there is enough fruit juice on board the SS Drake to keep the pint-sized space explorers sustained.
    Fruit that was hastily abandoned in the rush to get to safety the night before is still there the next morning and by taking things at a more relaxed pace, you learn to appreciate the work Nintendo has put into crafting this delightful world.
    The Pikmin come in various flavours, each type having its own strengths and weaknesses and choosing how best to deploy them around the luscious gameworld lies at the heart of the Pikmin experience. Red Pikmin, for example are fire resistant, while the yellow blighters conduct electricity, while rock Pikmin are a dab hand at smashing through glass barriers.
Squads can be split, put into groups and divided among the three explorers and this focus on team work becomes vital as you progress through the game.
    Controlling your Pikmin army and flipping between sets is easily handled but despite Nintendo's best efforts to integrate the Wii U's controller, the old Wiimote and nunchuk system works so much better than playing solely on the pad.
Controlling via the Wii U's controller is a fiddly and frustrating business and it jars when compared to the fluid  motion sensing control option. It's something of a missed opportunity and the Wii U pad is quickly cast aside, only ever glanced at occasionally when you need to check a map of the level. Its one saving grace is that the pad can be used to take pictures which can then be uploaded on to Miiverse for the world to see.


    The to HD has had a striking effect and while I've never been one to get overly excited about visuals, seeing the Pikmin world in full, colourful, eye-popping HD really is quite an experience. Every new piece of collected fruit can be rotated and gawped at and it can be a mouth-watering experience, while Nintendo prove once again that when it comes to water effects, they are the best in the business.
    Sound design also stands out and helps give Pikmin 3 its quirky atmosphere. The off-kilter soundtrack plinks and plonks beautifully in the background, while the main characters chirrup away to each other in a garbled tongue in a similar style to characters in Skip Ltd and Punchline's games such as Chibi-Robo, Chulip and Giftpia.
    Aside from the main story mode, there are two others to dive into: Mission and Bingo Battle. Mission is split into three activities: Collect Treasure, Battle Enemies and Defeat Bosses. These are wonderful little timed excursions and can be played either solo or with a friend.
    Bingo Battle is Nintendo at its best and involves a head-to-head competition where players are tasked with finding specific fruit and enemies to complete a line on a bingo card. It's a riot, with players scampering desperately around the level in a bid to outdo their opponent. It's a simple idea, but Nintendo execute it brilliantly and is a mode which will keep everyone laughing and shouting long into the night.
     When it comes to first-party titles, Nintendo are hard to beat. Their core titles are consistently good across all platforms and Pikmin 3 illustrates this perfectly. It might not be radically different to previous games but the Japanese giant have carved out a slice of delightful entertainment which shouldn't go unnoticed. Wonderful and uplifting, Pikmin 3 is a gem.

Tuesday, 21 October 2008

Chulip - PS2


After I rediscovered Chibi-Robo a few months ago, I decided to do a bit of digging about and find out more about Skip Ltd, the team that created this classic Gamecube title. I already knew about their involvement in Gamecube title Giftpia, but my knowledge after that was limited.

As far as I can tell, Skip are a spin-off of Japanese developer Lovedelic, who created three games during there brief existence - Moon (PS1), UFO: A Day in the Life (PS1) and L.O.L.: Lack of Love (Dreamcast). So far, I've had no joy in tracking any of these titles down, but I'm hopeful that Moon and UFO will eventually appear on the Japanese PSN store at some point in the future.

Another spin off from Lovedelic was Punchline. They created Chulip on PS2 and, although I couldn't track down an American copy (it was never released in the UK) I managed to locate a Japanese copy and I've been playing through it over the last few nights.


The aim of the game is to kiss the girl of your dreams. However, she isn't going to let that happen until you raise your reputation about town. How are you going to achieve this? By kissing all of the town's residents, of course!

Now, you can't just wander up to a random stranger and plant a smacker on their lips...well, you can, but you'll get a slap for your trouble. To get people to pucker up you have to fulfil certain requirements. This means helping people and running errands etc.

In a strange way it reminds me of classic ZX Spectrum titles Pyjamarama and Everyone's a Wally, as you have to have certain objects and items in your inventory for events to unfold.


Obviously the language barrier is throwing a few problems my way, but I'm loathe to use a walkthrough as I don't want to spoil the overall experience. So if anyone knows where I can get a US copy, please let me know.

Although Chulip was never going to win any awards for is looks, I personally think they're great. The isometric viewpoint and the art design are perfectly suited to the quirky gameplay. The town's residents are full of character and they have the same garbled voice style that was used in Chibi-Robo. You'll also come across some very strange creations, too - your first kiss is from an onion!


The mood of the game is set by the game's brilliant musical score. Chibi-Robo, Giftpia and Chulip all have wonderful music, so I can't wait to hear more from the Lovedelic camp.

While there's no chance of Chulip appearing over here on PS2, I would love to see Nintendo pick this up and release it on Wii. With Chibi-Robo about to be re-released on Wii, there's no excuse.

edit: I've managed to order a US version, which should be here by next week.