Showing posts with label Monster Hunter. Show all posts
Showing posts with label Monster Hunter. Show all posts
Thursday, 3 October 2013
24 hours of Monster Hunter for charity
I've been playing and writing about games for longer than I can remember, so I thought I would put my skills to good use and raise money for The Royal Hospital for Sick Children in Edinburgh.
On the weekend of October 11-13th, I'll be playing Monster Hunter 3 Ultimate on Wii U for 24 hours straight, stopping only for toilet breaks, coffee, the occasional snack and to sharpen outrageously huge longswords and forage for blue mushrooms and whetstones. It's going to be a gruelling play session but I'm hoping people will throw words of encouragement my way on Facebook and Twitter. I'll also be using both these sites to keep everyone up to date on how I'm getting on.
The venture is in conjunction with Edinburgh Sick Kids Friends Foundation - a charity which provides funding over and above NHS provision to help make time spent in hospital better for young patients and their families.
I know times are tough for everyone these days, but if you are able to donate even a small amount, your efforts would be very much appreciated both by myself and the charity. Even if you can't afford to make a donation, please spread the word and cheer me on from the sidelines. It's going to be a crazy 24 hours!
Here's a link to my Just Giving page, where you can make a donation: http://www.justgiving.com/kiltedmoose
Wish me luck!
Update: Well, I survived my 24 hours and had a blast in the process. I started flagging with around five hours to go, but a cracking online session with three Twitter friends raised my spirits and I finished up with a few low rank quests as my fingers had started to go to sleep.This is the final photo I took, and I think it captures how I felt at the end perfectly! Thanks for all the support.
Friday, 18 January 2013
Monster Hunter 3 Ultimate
Rejoice, my fellow hunters! Monster Hunter 3 Ultimate is almost with us! Well, we still have a few months to wait, but I hardly need much persuasion to post something Monster Hunter related, so here we are.
Ultimate is stomping its way to the US on March 19, before swimming across the Atlantic - presumably tied to the back of a Lagiacrus - a few days later on March 22. Ultimate will be released simultaneously on Wii U and 3DS and that means one thing - I'll finally be picking up a Wii U to coincide with the release. I've been putting it off for too long and this gives me the perfect excuse to jump into Nintendo's new console.
While the Wii U version will have full online play, the 3DS version doesn't have this feature. However, cross-platform saves mean I gather resources on the bus to and from work on my 3DS and then transfer them to the Wii U when I get home. Perfect.
While it's doubtful we'll ever celebrate Monster Hunter like they do in Japan, I really hope this is the version which finally convinces those sitting on the fence how good Monster Hunter really is.
And, as if all this Monster Hunter goodness wasn't enough, there are rumours abound that Monster Hunter 4 - due to arrive in Japan this year on 3DS - will also be coming to Vita. The thought of playing an import version on the Vita's sumptuous screen is enough to make a wyvern cry shiny tears of joy.
I'm off for some 1000 Year Crab and Hairy Tuna sushi to celebrate!
Wednesday, 28 November 2012
The Monster Hunter Beginner's Guide
Since cutting my teeth on the first Monster Hunter on PS2, I've been a huge fan of the series and have watched it evolve from a decent idea hampered by unwieldy controls into the sleek and impressive beast it is today. However, despite my best efforts, I've found it incredibly difficult to persuade people to take the plunge.
Those who have tried it have either immediately fallen in love with the game or stopped playing within the first hour as they thought it was too complicated. But fear not, because help is at hand from the duo behind the fabulous and informative My Fair Hunter website.
Roy Blakely and Sarah O’Donnell have lovingly crafted the Beginner's Guide to Monster Hunter - a beautifully presented guide full of gorgeous illustrations and packed with practical information on the series. Topics such as upgrading armour, skills, weapon attributes, questing basics, the role of companions, combining items and recognising monster behaviour are interspersed with tips from the Monster Hunter community to give a general overview of what awaits first-time hunters.
Even though the guide - which is available in either print or digital versions - is aimed squarely at novice hunters, I still think there's enough here for existing Monster Hunter fans to enjoy and besides, it is a rather lovely product.
To get your copy - and to have a free sneak peek at four pages from the guide - head on over to Roy and Sarah's Culty website, where you'll also find a collection of Sarah's Felyne artwork, which can also be purchased.
Happy hunting.
Sunday, 26 August 2012
More Skyrim shots - PC
I've spend the last few days falling back in love with Skyrim, thanks to a bunch of fresh mods. I have more than 70 running now and I'm incredibly impressed with the results. I've only done two of the main quests and I'm spending most of my time exploring and going about things at my own pace.
I've downloaded a camping mod which lets you set up a bedroll and tent anywhere in Skyrim and since I've banned myself from using fast travel, it's a godsend. I've also installed a Zelda music mod which replaces the soundtrack with a variety of classic Zelda themes, along with sound effects which are used in menus and when you level up. It gives the whole game a lighter feel, although when exploring dungeons, the music swiftly changes to Zelda's dungeon themes. You might even spot a Zelda reference in one of the screens below.
I have a bunch of graphic and texture mods installed, too, which not only add detail to the countryside, but also dramatically improve the main cities and towns. I've added some new armour and weapon mods, which makes crafting much more fun. I even have a Monster Hunter weapon pack installed and my character is sporting a huge two-handed Rathalos Great Sword.
Click on the images for the full size versions.
I've downloaded a camping mod which lets you set up a bedroll and tent anywhere in Skyrim and since I've banned myself from using fast travel, it's a godsend. I've also installed a Zelda music mod which replaces the soundtrack with a variety of classic Zelda themes, along with sound effects which are used in menus and when you level up. It gives the whole game a lighter feel, although when exploring dungeons, the music swiftly changes to Zelda's dungeon themes. You might even spot a Zelda reference in one of the screens below.
I have a bunch of graphic and texture mods installed, too, which not only add detail to the countryside, but also dramatically improve the main cities and towns. I've added some new armour and weapon mods, which makes crafting much more fun. I even have a Monster Hunter weapon pack installed and my character is sporting a huge two-handed Rathalos Great Sword.
Click on the images for the full size versions.
Tuesday, 16 August 2011
Monster Hunter Festival - Sapporo, Japan
While gamers across Europe have been slow to savour the delights of the Monster Hunter franchise, in Japan the game is a cultural phenomenon, quite unlike anything we have experienced in the West.
It is so popular that a vast range of merchandise has cropped up - and it's not limited to the usual array of mugs, T-shirts and keyrings.
Monster Hunter-themed noodles, pizzas and ice cream have sated the appetite of Monster Hunter addicts, while specially packaged drinks have quenched the thirst of hunters in the Land of the Rising Sun.
So it's no surprise that when a Monster Hunter event pops up, thousands pour in to find out what's new in the Monster Hunter universe.
With PSPs clutched tightly to their chests, fans gathered in Sapporo last weekend to take in the sights and sounds of the Monster Hunter Festival.
Along with a wide range of exhibits for attendees to gawp at, players battled together, took part in events to become champion hunter and even met with some members of the development team.
Looks like a great day out to me.
For more pictures of the event, visit the Famitsu website
Sunday, 7 August 2011
Operation Cherry Blossom
I've been picking my way through Monster Hunter Portable 3rd on PSP since January. Not that I'm that far in, mind, as the Japanese text is stopping me from fully enjoying the game.
While I can recognise some Japanese Kanji, the staggering amount of items, weapons and armour in the Monster Hunter series means I am definitely missing out on a hefty chunk of the experience due to the language barrier.
I know I'm not alone in wishing Capcom would localise the game for the Western market and even if the PSP version isn't a possibility, hopes remain high that the forthcoming PS3 version will make it to the West.
But the Monster Hunter community are leaving nothing to chance and have set up a drive to make this a reality.
Fellow Monster Hunter addict and writer Brad Gallaway - check out his excellent Drinking Coffee Cola blog - brought Operation Cherry Blossom to my attention.
The Monster Hunter Podcast and the Well-Done Podcast, along with a helping hand from Capcom, have launched an initiative to get the game released in the West by trying to raise the series' profile.
While it's true that many online petitions and campaigns are doomed to failure, remember that Yakuza's fanbase were instrumental in getting Yakuza 3 released in Europe and the US - so there is hope.
If you have yet to sample the long-lasting delights of Monster Hunter, there is still plenty of time to get involved.
Monster Hunter Freedom Unite on PSP and Monster Hunter Tri on Wii are available and are cheap as chips these days. Both offer hundreds of hours of entertainment and provide unforgettable experiences.
So let's do what we can to get Portable 3rd released in the West. It's easily the most accessible game in the series and it would be a real shame if it never saw the light of day in Europe.
Friday, 19 March 2010
Monhun Nikki: Poka Poka Airu Mura - PSP
In just over a month, Europe will finally get the chance to play Monster Hunter Tri on Wii. As a self-confessed Monster Hunter addict, April can't come soon enough.
However, in Japan, a Monster Hunter spin-off is in the pipeline. Featuring the cats - or Felynes - from the popular PSP games, Monhun Nikki Poka Poka Airu Mura looks more like a cross between Animal Crossing, Patapon and Harvest Moon than the monster slaying antics we're used to.
Roughly translated as Monster Hunter: Poka Poka Felyne Village, details are still sketchy. However, it looks adorable and I'll definitely be taking a look when the game launches in Japan later this year.

However, in Japan, a Monster Hunter spin-off is in the pipeline. Featuring the cats - or Felynes - from the popular PSP games, Monhun Nikki Poka Poka Airu Mura looks more like a cross between Animal Crossing, Patapon and Harvest Moon than the monster slaying antics we're used to.
Roughly translated as Monster Hunter: Poka Poka Felyne Village, details are still sketchy. However, it looks adorable and I'll definitely be taking a look when the game launches in Japan later this year.

Thursday, 31 December 2009
A look ahead to 2010
Christmas has traditionally been a time when developers release their blockbuster titles hoping to maximise sales as people scour the shops looking for presents. But there has been a shift in focus this year, with many big name titles set to land in the first half of 2010 instead of the usual pre-Christmas rush. I've highlighted six games which I'm really excited about that will launch in the first half of the new year
Heavy Rain - PlayStation 3
The spiritual successor to 2005's Fahrenheit, Quantic Dream prove they are the masters of storytelling with Heavy Rain - a rich and complex narrative-driven experience which sets the benchmark for visuals and animation in video games. Heavy Rain is a psychological thriller, which puts you in control of four characters, all bound to the activities of a murderer known as The Origami Killer. Through interacting with people and objects, the player slowly unravels the mystery, with each choice having a lasting effect throughout the game. The story is beautifully crafted and thanks to the jaw-dropping visuals, the player is sucked into the dark world Quantic Dream have created. I've had preview code for the last few weeks and can confirm the game is set to be something truly special. Its slow pace might put some people off, but those looking for a deep and rewarding experience will find Heavy Rain irresistible when it launches next month.
Mass Effect 2 - 360/PC
Bioware's original sci-fi epic was launched in 2007 and became a worldwide success. The sequel once again puts you in the shoes of Commander Shepard, as he and his team investigate the rise of a new enemy who are abducting human colonies in deep space. Mass Effect's galaxy has been expanded for the sequel, while gunplay looks to have been tightened up - something that was desperately needed after the original's slightly flimsy shooting action. Character interaction was one of Mass Effect's high points, with dialogue choices impacting on how others perceived your character. Knowing Bioware, this feature will again play a central role in the sequel. Mass Effect 2 also looks spectacular, boasting better animation and improved textures. With a raft of improvements right across the board, sci-fi fans looking for an epic adventure should be well catered for when the game blasts off on January 29.
Final Fantasy XIII - PlayStation 3/360
After years of waiting, the 13th installment of the most popular role-playing game on the planet is almost here. It's already shifted 1.8million copies in Japan since it launched in the middle of December and it's clear this will be one of the biggest titles of the year in the West. Following Final Fantasy XII's free-roaming, action-orientated approach, FF XIII returns to a more linear format. The Japanese demo only gave a small taste of what we can expect from the combat, but turn-based battles return, although random encounters have thankfully been canned. The art team at Square Enix have been hard at work and the sumptuous visuals are incredible, while gamers can expect another epic musical score to set the tone. Final Fantasy XIII is released on March 9.
Monster Hunter Tri - Wii
Monster Hunter has been the saviour of the PSP in Japan, where people simply can't get enough of the series. Millions of copies have been sold on Sony's hand-held, but for the first time since the PS2, the series is coming to a home console. Unlike traditional role playing games, Monster Hunter doesn't feature a main story to wade through. Instead, the player takes on a series of quests to slay wild creatures, and use their remains to craft elaborate and effective armour and weapons. Hundreds of items can be crafted, and it's this kill and craft gameplay which is so compulsive. Full online play will be included, with up to four hunters taking on quests together. This should make the Monster Hunter much more fun than trudging through quests solo.
Yakuza 3 - PlayStation 3
Following months of speculation, Sega announced they will be bringing part three of their celebrated series to the West. The Yakuza games focus on Kazuma Kiryu, a hard-hitting Japanese tough guy with a heart of gold and fists of steel. The storyline in the first two PS2 games was wonderful stuff, delving into the murky depths of the violent Japanese underworld, with plenty of twists, turns, backstabbing and memorable characters. While the combat was satisfying, it wasn't perfect - with the player often taking fresh air swings due to slightly clumsy controls. Judging from the Japanese demo, nothing much has changed in that regard. Still, with beautifully polished visuals and plenty of side quests - including golf, pool, darts, roulette, Black Jack, dice throwing, hostess clubs, videogame arcades, karaoke bars and 10-pin bowling, Yakuza 3 is definitely one to watch when it launches across Europe in March.
BioShock 2 - 360/PlayStation 3/PC
I'm not the world's biggest fan of first-person shooters, but 2007's BioShock completely changed my opinion on the genre. Let loose in an atmospheric underwater city, full of genetically modified freaks, was a thrilling experience and BioShock 2 - which is set 10 years after the events of the first game - is set to eclipse its predecessor. Taking control of the original Big Daddy - a hulking brute clad in ancient deep sea diving gear - the player will stomp their way through the decaying city of Rapture. Plasmids return, with these genetic super powers able to unleash chaos through the Art Deco inspired underwater city. With full multiplayer included this time and 2K's usual attention to detail, BioShock 2 is set to be one of the highlight of 2010 when it's released on February 9.
Heavy Rain - PlayStation 3
The spiritual successor to 2005's Fahrenheit, Quantic Dream prove they are the masters of storytelling with Heavy Rain - a rich and complex narrative-driven experience which sets the benchmark for visuals and animation in video games. Heavy Rain is a psychological thriller, which puts you in control of four characters, all bound to the activities of a murderer known as The Origami Killer. Through interacting with people and objects, the player slowly unravels the mystery, with each choice having a lasting effect throughout the game. The story is beautifully crafted and thanks to the jaw-dropping visuals, the player is sucked into the dark world Quantic Dream have created. I've had preview code for the last few weeks and can confirm the game is set to be something truly special. Its slow pace might put some people off, but those looking for a deep and rewarding experience will find Heavy Rain irresistible when it launches next month.
Mass Effect 2 - 360/PC
Bioware's original sci-fi epic was launched in 2007 and became a worldwide success. The sequel once again puts you in the shoes of Commander Shepard, as he and his team investigate the rise of a new enemy who are abducting human colonies in deep space. Mass Effect's galaxy has been expanded for the sequel, while gunplay looks to have been tightened up - something that was desperately needed after the original's slightly flimsy shooting action. Character interaction was one of Mass Effect's high points, with dialogue choices impacting on how others perceived your character. Knowing Bioware, this feature will again play a central role in the sequel. Mass Effect 2 also looks spectacular, boasting better animation and improved textures. With a raft of improvements right across the board, sci-fi fans looking for an epic adventure should be well catered for when the game blasts off on January 29.
Final Fantasy XIII - PlayStation 3/360
After years of waiting, the 13th installment of the most popular role-playing game on the planet is almost here. It's already shifted 1.8million copies in Japan since it launched in the middle of December and it's clear this will be one of the biggest titles of the year in the West. Following Final Fantasy XII's free-roaming, action-orientated approach, FF XIII returns to a more linear format. The Japanese demo only gave a small taste of what we can expect from the combat, but turn-based battles return, although random encounters have thankfully been canned. The art team at Square Enix have been hard at work and the sumptuous visuals are incredible, while gamers can expect another epic musical score to set the tone. Final Fantasy XIII is released on March 9.
Monster Hunter Tri - Wii
Monster Hunter has been the saviour of the PSP in Japan, where people simply can't get enough of the series. Millions of copies have been sold on Sony's hand-held, but for the first time since the PS2, the series is coming to a home console. Unlike traditional role playing games, Monster Hunter doesn't feature a main story to wade through. Instead, the player takes on a series of quests to slay wild creatures, and use their remains to craft elaborate and effective armour and weapons. Hundreds of items can be crafted, and it's this kill and craft gameplay which is so compulsive. Full online play will be included, with up to four hunters taking on quests together. This should make the Monster Hunter much more fun than trudging through quests solo.
Yakuza 3 - PlayStation 3
Following months of speculation, Sega announced they will be bringing part three of their celebrated series to the West. The Yakuza games focus on Kazuma Kiryu, a hard-hitting Japanese tough guy with a heart of gold and fists of steel. The storyline in the first two PS2 games was wonderful stuff, delving into the murky depths of the violent Japanese underworld, with plenty of twists, turns, backstabbing and memorable characters. While the combat was satisfying, it wasn't perfect - with the player often taking fresh air swings due to slightly clumsy controls. Judging from the Japanese demo, nothing much has changed in that regard. Still, with beautifully polished visuals and plenty of side quests - including golf, pool, darts, roulette, Black Jack, dice throwing, hostess clubs, videogame arcades, karaoke bars and 10-pin bowling, Yakuza 3 is definitely one to watch when it launches across Europe in March.
BioShock 2 - 360/PlayStation 3/PC
I'm not the world's biggest fan of first-person shooters, but 2007's BioShock completely changed my opinion on the genre. Let loose in an atmospheric underwater city, full of genetically modified freaks, was a thrilling experience and BioShock 2 - which is set 10 years after the events of the first game - is set to eclipse its predecessor. Taking control of the original Big Daddy - a hulking brute clad in ancient deep sea diving gear - the player will stomp their way through the decaying city of Rapture. Plasmids return, with these genetic super powers able to unleash chaos through the Art Deco inspired underwater city. With full multiplayer included this time and 2K's usual attention to detail, BioShock 2 is set to be one of the highlight of 2010 when it's released on February 9.
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Friday, 26 June 2009
Monster Hunter Freedom Unite - PSP
In Japan, the release of a new Monster Hunter game is greeted by mass hysteria, with some restaurants even serving up Monster Hunter-themed meals. Millions of copies have been sold in the land of the Rising Sun, but it's a series which has never really taken off in the West.
Some blame the control system, some don't like the cumbersome weapons, while others are put off by the insane level of customisation and depth at the player's disposal.
So it's great to see developer Capcom throw their weight behind this third PSP game in the series, in a move which is sure to entice more gamers into the gaping jaws of this gem of a game.
Unlike traditional RPGs, there is no overarching story to Monster Hunter. Instead, the player takes on a series of quests to slay wild creatures, using their remains to craft elaborate and effective armour and weapons. This kill, gather and create element is at the core of what makes the game special.
There are thousands of items to craft, and the promise of acquiring a shining new piece of armour or a magnificent-looking Greatsword really spurs the player on.
Monster Hunter has always been known for its hardcore credentials, and getting the most out of the game requires dedication, preparation, patience and skill.
Choosing the right weapon is fundamental to your chances of success, and there are many to choose from. From hefty Greatswords and massive Gunlances, to stout axes and nimble bows, each weapon has its own strengths and weaknesses and each takes time to master.
Even when you feel comfortable with your weapon choice, simply wading into battle desperately pressing attack buttons will get you killed quickly. Instead, the player must plan ahead and take useful items with them on their travels.
Whetstones sharpen your weapon, a well-cooked meal boosts your stamina, hot and cold drinks keep your body temperature constant and traps and bombs are used to hinder your enemies.
Taking these beautifully rendered monsters down requires skill and cunning. There's no lock-on mode - something which has irked some in the past - but chastising the game for this would be missing the point entirely.
Monster Hunter is a game of skill, with the player having to study each creature's attack pattern before combat takes place. A lock-on option would only serve to dilute the experience.
Monster Hunter isn't limited to fighting either. The player can mine precious ore, go fishing, plant seeds, cook, forage and catch bugs. These raw materials can then either be fused to create items such as potions, traps and fishing lures or blended with items taken from downed monsters to create bigger and better weapons and armour.
Taking on quests is made considerably easier when there are a few of you playing together. However, while the game caters for multiplayer, it's limited to Ad-Hoc multiplayer, not full online play. It's a glaring omission from Capcom, especially when you consider this is the third game to appear on PSP and online play still hasn't been implemented.
As if to appease single players, Capcom have added a recruitable Felyne companion to accompany you out on the field. These helpful cats can be trained in combat, while others can also be recruited to your kitchen, where they will cook up hearty meals.
Visually, Unite is spectacular. The attention to detail makes the beautiful settings come to life, while some of the monsters are simply jaw-dropping.
The learning curve in Monster Hunter Freedom Unite can be brutal and frustration creeps in as another seemingly impossible monster wipes you out for the sixth time of asking. However, persevere, and you will succeed, which brings with it the most wonderful feeling of satisfaction and elation you'll ever encounter in a videogame.
With thousands of cracking looking items waiting to be discovered, visuals to die for and hundreds of hours playtime, Unite is one of the finest and most addictive games on the PSP.
I have had a promo copy for the last three weeks, and already I am 50+ hours in. So whether you are an Monster Hunter veteran, or a rookie hunter, Unite is an essential purchase.
Some blame the control system, some don't like the cumbersome weapons, while others are put off by the insane level of customisation and depth at the player's disposal.
So it's great to see developer Capcom throw their weight behind this third PSP game in the series, in a move which is sure to entice more gamers into the gaping jaws of this gem of a game.
Unlike traditional RPGs, there is no overarching story to Monster Hunter. Instead, the player takes on a series of quests to slay wild creatures, using their remains to craft elaborate and effective armour and weapons. This kill, gather and create element is at the core of what makes the game special. There are thousands of items to craft, and the promise of acquiring a shining new piece of armour or a magnificent-looking Greatsword really spurs the player on.
Monster Hunter has always been known for its hardcore credentials, and getting the most out of the game requires dedication, preparation, patience and skill.
Choosing the right weapon is fundamental to your chances of success, and there are many to choose from. From hefty Greatswords and massive Gunlances, to stout axes and nimble bows, each weapon has its own strengths and weaknesses and each takes time to master.Even when you feel comfortable with your weapon choice, simply wading into battle desperately pressing attack buttons will get you killed quickly. Instead, the player must plan ahead and take useful items with them on their travels.
Whetstones sharpen your weapon, a well-cooked meal boosts your stamina, hot and cold drinks keep your body temperature constant and traps and bombs are used to hinder your enemies.
Taking these beautifully rendered monsters down requires skill and cunning. There's no lock-on mode - something which has irked some in the past - but chastising the game for this would be missing the point entirely. Monster Hunter is a game of skill, with the player having to study each creature's attack pattern before combat takes place. A lock-on option would only serve to dilute the experience.
Monster Hunter isn't limited to fighting either. The player can mine precious ore, go fishing, plant seeds, cook, forage and catch bugs. These raw materials can then either be fused to create items such as potions, traps and fishing lures or blended with items taken from downed monsters to create bigger and better weapons and armour.
Taking on quests is made considerably easier when there are a few of you playing together. However, while the game caters for multiplayer, it's limited to Ad-Hoc multiplayer, not full online play. It's a glaring omission from Capcom, especially when you consider this is the third game to appear on PSP and online play still hasn't been implemented.As if to appease single players, Capcom have added a recruitable Felyne companion to accompany you out on the field. These helpful cats can be trained in combat, while others can also be recruited to your kitchen, where they will cook up hearty meals.
Visually, Unite is spectacular. The attention to detail makes the beautiful settings come to life, while some of the monsters are simply jaw-dropping.
The learning curve in Monster Hunter Freedom Unite can be brutal and frustration creeps in as another seemingly impossible monster wipes you out for the sixth time of asking. However, persevere, and you will succeed, which brings with it the most wonderful feeling of satisfaction and elation you'll ever encounter in a videogame.With thousands of cracking looking items waiting to be discovered, visuals to die for and hundreds of hours playtime, Unite is one of the finest and most addictive games on the PSP.
I have had a promo copy for the last three weeks, and already I am 50+ hours in. So whether you are an Monster Hunter veteran, or a rookie hunter, Unite is an essential purchase.
Tuesday, 10 March 2009
Demon's Souls - PS3
I received my copy of Demon's Souls on PS3 from Japan this morning and I've played it for the last few hours. Even though I still have a lot to discover, I thought I would post some of my initial impressions.
The game was created by From Software, the team behind the PlayStation's King's Field series, and in many ways it's a spiritual successor to those classic titles. Demon's Souls is basically a very atmospheric dungeon crawler, featuring impressive visuals and great use of sound.
The atmosphere the game creates brings to mind PlayStation 2 classics Ico and Shadow of the Colossus, and there's a real sense of scale and solidity to the world.
Choosing between 10 different classes - from Shinto Priest and Knight, to Wanderer and Hunter, the player sets out in an epic adventure to capture the souls of demons.
The first 10-15 minutes acts as a tutorial, getting you used to combat and movement. This brief section ends with a boss battle, where you'll last approximately 15 seconds, as this grotesque beasts beats you down in one or two hits! Don't worry, though, this is supposed to happen.
You are then transported to the Nexus, the game's gloriously detailed central hub. Initially, all you can do here is store items and upgrade weapons. However, more opens up to the player later in the game.
It's then off to the first level proper. This is where things start to become interesting. Downed enemies release their souls, which you collect automatically. These green-tinged clouds are the game's currency. They are used for everything, from buying new gear to upgrading your stats.
However, if you die, not only are you sent back to the start of the level, but any souls you were carrying are dropped. To get them back, you have to find the spot where you died and collect them. It's an interesting concept, and one which brings back memories of EverQuest's notorious corpse runs. To make matters slightly easier, you retain all your equipment, so no Roguelike worries here, then.
When playing through this castle-themed first level, complete with ferocious fire-breathing dragon, you cannot gain levels or increase your stats. Only by completing the level does the rest of the game open for you to explore.
That means having to fight a giant fearsome boss. Now this giant black, gooey blob is a right pain, and it took me several attempts to vanquish him. However, seeing this greasy blancmange melt away was extremely satisfying. You can then head back to the Nexus, where you are now free to store items, upgrade weapons, buy new spells, increase your stats, level up and chat to locals.
All the game's other areas also become free to explore at your leisure from this point, all accessed via the Nexus and this is where Demon's Souls properly starts.
After nosing about at the top of this monolithic structure, I found a Hall of Heroes. People who have completed the game are enshrined here, and insignificant low level characters, such as myself, can gaze in wonder at these gods of the game. All their stats are layed out for all to see, accompanied by a rotating 3D model of their character - each one resplendent in fabulously shiny armour and gargantuan weapons and shields. If any inspiration is needed, this is the place to come.
As you explore the levels, other people who are playing can be seen scampering about in ghost form. It's also possible to team up with them at certain points, using special stones. I haven't had the chance to try this out yet, but it could be fun.
Now, Demon's Souls is incredibly tough. One mistimed block or missed swing, can end in disaster. You really have to plan your attacks and blocks, and there's no way you can hack and slash your way through. As such, it's not a game for everyone. Fans of Shiren the Wanderer and Monster Hunter will have a blast with this, but those who prefer their games light and fluffy should seek their enjoyment elsewhere. If any proof was needed, the game's cover features a noble Knight, slumped against a wall, obviously dead, with a volley of arrows embedded his shield!
Currently, the game is only available in Asia and Japan. If importing, try and find the Asian version, as all the voice work and text is in English. I was mistakenly sent the Japanese version - cue much gnashing of teeth. Although the voices are still in English, the text is in Japanese.
Demon's Souls will last dedicated players well over 100 hours, and with new modes open when the game is completed, this is definitely one for hardcore dungeon crawlers.
The game was created by From Software, the team behind the PlayStation's King's Field series, and in many ways it's a spiritual successor to those classic titles. Demon's Souls is basically a very atmospheric dungeon crawler, featuring impressive visuals and great use of sound.
The atmosphere the game creates brings to mind PlayStation 2 classics Ico and Shadow of the Colossus, and there's a real sense of scale and solidity to the world.
Choosing between 10 different classes - from Shinto Priest and Knight, to Wanderer and Hunter, the player sets out in an epic adventure to capture the souls of demons.The first 10-15 minutes acts as a tutorial, getting you used to combat and movement. This brief section ends with a boss battle, where you'll last approximately 15 seconds, as this grotesque beasts beats you down in one or two hits! Don't worry, though, this is supposed to happen.
You are then transported to the Nexus, the game's gloriously detailed central hub. Initially, all you can do here is store items and upgrade weapons. However, more opens up to the player later in the game.
It's then off to the first level proper. This is where things start to become interesting. Downed enemies release their souls, which you collect automatically. These green-tinged clouds are the game's currency. They are used for everything, from buying new gear to upgrading your stats.However, if you die, not only are you sent back to the start of the level, but any souls you were carrying are dropped. To get them back, you have to find the spot where you died and collect them. It's an interesting concept, and one which brings back memories of EverQuest's notorious corpse runs. To make matters slightly easier, you retain all your equipment, so no Roguelike worries here, then.
When playing through this castle-themed first level, complete with ferocious fire-breathing dragon, you cannot gain levels or increase your stats. Only by completing the level does the rest of the game open for you to explore. That means having to fight a giant fearsome boss. Now this giant black, gooey blob is a right pain, and it took me several attempts to vanquish him. However, seeing this greasy blancmange melt away was extremely satisfying. You can then head back to the Nexus, where you are now free to store items, upgrade weapons, buy new spells, increase your stats, level up and chat to locals.
All the game's other areas also become free to explore at your leisure from this point, all accessed via the Nexus and this is where Demon's Souls properly starts.
After nosing about at the top of this monolithic structure, I found a Hall of Heroes. People who have completed the game are enshrined here, and insignificant low level characters, such as myself, can gaze in wonder at these gods of the game. All their stats are layed out for all to see, accompanied by a rotating 3D model of their character - each one resplendent in fabulously shiny armour and gargantuan weapons and shields. If any inspiration is needed, this is the place to come.As you explore the levels, other people who are playing can be seen scampering about in ghost form. It's also possible to team up with them at certain points, using special stones. I haven't had the chance to try this out yet, but it could be fun.
Now, Demon's Souls is incredibly tough. One mistimed block or missed swing, can end in disaster. You really have to plan your attacks and blocks, and there's no way you can hack and slash your way through. As such, it's not a game for everyone. Fans of Shiren the Wanderer and Monster Hunter will have a blast with this, but those who prefer their games light and fluffy should seek their enjoyment elsewhere. If any proof was needed, the game's cover features a noble Knight, slumped against a wall, obviously dead, with a volley of arrows embedded his shield!Demon's Souls will last dedicated players well over 100 hours, and with new modes open when the game is completed, this is definitely one for hardcore dungeon crawlers.
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