Showing posts with label Japan. Show all posts
Showing posts with label Japan. Show all posts
Tuesday, 14 January 2014
Attack of the Friday Monsters! A Tokyo Tale- 3DS
I've long been an admirer of Kaz Ayabe's long-running Boku no Natsuyasumi series - in fact one of my first blog posts was about Boku 3 on PlayStation 3 back in 2008.
Since then I've tracked down the second game on PlayStation 2 but the first game on PS1 - and subsequently ported to PSP - and the PSP-only fourth game in the series have sadly eluded me.
It's a series which has a lot going for it, but with its roots deep in Japanese culture, there was never a chance of any of the games being translated into English and released in the West - although I know of one brave soul who is currently beavering away on a translation project for Boku no Natsuyasumi 3.
So it was with delight that I discovered that Ayabe's Millennium Kitchen - along with Level 5 - had actually released a title in the West last year on 3DS. It went completely under my radar until chatter over on Twitter alerted me to the game's existence just last month.
While Attack of the Friday Monsters! A Tokyo Tale isn't directly linked to the Boku series, there are many similarities here, specifically the hand-painted backdrops, the rural setting, the joy of exploration and the innocence of childhood.
The protagonist is young Sohta Tono, a kid who has arrived in a Tokyo suburb toward the end of the summer of 1971. Here, in this well-looked after collection of houses, shops and businesses, something amazing happens every Friday - huge "Kaiju" mysteriously appear, hulking great monsters who do battle on the edge of town. Or do they?
The strange goings on in this picturesque town are seen through a child's eyes and are open to interpretation, while Sohta and his friends' imaginative tale unfolds beautifully in waves of wide-eyed wonder.
The immaculately told story is utterly charming and while the game is linear in its structure, there are things to do when not following the story arc. Multicoloured Glims are scattered around the town and collecting seven similarly coloured motes of light rewards the player with a monster card which can be used to battle friends in a simple rock, paper, scissors-style game. The monsters have wonderful names such as the Colossal Crustacean and Jumbogon and each card gives a delightful description of the monster along with a roaring sound clip.
The general atmosphere of the previously mentioned Boku no Natsuyasumi series is intact here, not just because of the lovely hand-drawn locations and the Japanese voice acting, but thanks to the environmental sounds which pepper every scene; birds chirp, katydids and crickets rattle away, Japanese voices from unseen TVs chatter while you're exploring the streets and wind chimes clink in the distance.
There's even a nod to Boku no Natsuyasumi to be found in the game: Stand outside the dry cleaners, and you'll see a small poster featuring a young lad who looks remarkably like Boku from Ayabe's best-loved series.
The soundtrack is another feather in the game's cap, with gentle guitars, tinkling pianos, clarinets and violins combining to creating a superb atmosphere. However, the standout is the game’s opening theme which is upbeat, sickeningly cute and packed with heartfelt lyrics.
Attack of the Friday Monsters! A Tokyo Tale lasts around four hours and costs £7.19 from the Nintendo eShop and it is a little gem. I'm so glad I was pointed in its direction - better late than never - and now, I'll just wait patiently to discover if Ayabe-san has Boku no Natsuyasumi 5 up his sleeve for PS4 or Vita.
Sunday, 10 June 2012
Tokyo Jungle - PS3

It's a weird and wonderful game where you initially control either the cover mascot - a Pomeranian dog - or a deer and make your way through the post-apocalyptic streets of Shibuya, trying to survive in the crumbling city.
Although there are three modes: Survival, Story and Multiplayer, most of my time over the last few days has been in Survival.
Here, you not only have to fend for yourself on the mean streets of Toyko - which are filled with dogs, cats, chickens, tigers, warthogs, rhinos and a large assortment of other wild animals - but you also have to keep an eye on your hunger meter, which is constantly draining.
Killing other animals and feasting on their remains keeps hunger at bay, although there are stretches of the wrecked city which are devoid of life, which creates panic as you desperately try and find something to eat. Of course, this only applies to carnivores - herbivores have to find plants to survive - not easy, as toxic clouds hang heavily over the land from time-to-time, poisoning you and the city's plant life.

The goal in Survival is to stay out of harm's way for as many years as possible but with so many creatures out to get you, death is inevitable. Thankfully, you can mate with a female member of your chosen species, which gives your bloodline a much better chance of survival. Die, and the next animal who loyally follows behind your character, takes over.
Finding a mate takes a bit of work, though. First you have to mark your territory which brings females into the area. But to impress them, you have to rank up to "boss" status before she'll have anything to do with you.
While you pad about the crumbling metropolis, you'll find a variety of objects and items to help you on your way. Medical supplies can be pilfered, while a mind-boggling assortment of clothes can be found and worn - each item giving your character stat boosts. Hats, jackets and shoes can be found but once you die, these items are gone forever.

All the menus are in English, although the rest of the text is in Japanese. As a result, I'm still not sure how to unlock other animals but I'm sure I'll figure it out. That said, the gameplay is straightforward and the language barrier really doesn't pose much of a problem.
Tokyo Jungle has already thrown up some moments which made me laugh. Watching a pack of domestic cats attacking a bear was one highlight, as was the sight of a Godzilla-sized fish slumped against the side of a building in central Tokyo.
It's certainly not the best game I've played this year, although it is definitely the weirdest and I'm very much enjoying my time with it. With so much to unlock and the promise of dinosaurs prowling the streets in the future, I'll be putting plenty more time into Tokyo Jungle.
A Western release was confirmed at E3 last week, although no release date has been mentioned. Toyko Jungle costs 3900 yen from the PSN, while the retail version weighs in at around 4200 yen.

Labels:
animals,
download,
E3,
Japan,
Japanese,
Kilted Moose,
language barrier,
PlayStation 3,
pomeranian,
PS3,
PSN,
retail,
Scott Munro,
Sony,
Tokyo Jungle,
yen
Tuesday, 16 August 2011
Monster Hunter Festival - Sapporo, Japan

It is so popular that a vast range of merchandise has cropped up - and it's not limited to the usual array of mugs, T-shirts and keyrings.
Monster Hunter-themed noodles, pizzas and ice cream have sated the appetite of Monster Hunter addicts, while specially packaged drinks have quenched the thirst of hunters in the Land of the Rising Sun.
So it's no surprise that when a Monster Hunter event pops up, thousands pour in to find out what's new in the Monster Hunter universe.
With PSPs clutched tightly to their chests, fans gathered in Sapporo last weekend to take in the sights and sounds of the Monster Hunter Festival.
Along with a wide range of exhibits for attendees to gawp at, players battled together, took part in events to become champion hunter and even met with some members of the development team.
Looks like a great day out to me.
For more pictures of the event, visit the Famitsu website




Saturday, 2 July 2011
Survival - PC

Placed into the long white socks of a Japanese schoolgirl, our protagonist wakes up in an eerily quiet school and is forced to leg it from blue ghosts who drift menacingly towards her.
To escape the confines of the building, our bewildered girl has to snaffle 10 hearts in 10 minutes before she scrambles towards the exit - and it’s no easy task, with the supernatural freaks lying in wait around every corner.
It’s an interesting mash-up of Pac-Man and Persona and it can be downloaded free from HERE
Saturday, 23 January 2010
Flipping crazy...

Cho Chabudai Gaeshi is a game based on flipping tables out of sheer anger and frustration. The arcade cabinet comes complete with table, which players have to bang to get their family's attention - before the player finally cracks and launches the table across the room.
Check out this fantastic video of the game in action. Simply brilliant
Thursday, 21 January 2010
Problem solved, Professor...
I've never been a particular fan of videogame merchandise, but this Japanese Professor Layton figure certainly caught my eye. It's been created by Revoltech and it's wonderfully crafted. It comes with various accessories including handbook, chair, pen and the obligatory teacup and saucer. It will go on sale at around 2400 Yen, which roughly equates to £20. It's utterly adorable, but guaranteed to sell out when it launches in Japan in March.


Tuesday, 3 February 2009
Castlevania: Order of Ecclesia - DS
The Castlevania
franchise has been one of my favourites since the game’s fourth outing
appeared on the Super Nintendo in the early Nineties.
The series highlight thus far was the PlayStation and Xbox Live Arcade smash Symphony of the Night, and while Order of Ecclesia doesn't match that exceptional title, it's still an excellent game.
Taking control of female lead Shanoa, who has sworn to find and destroy Dracula, the player undertakes another epic action adventure, this time on the DS. The series' iconic weapon, the whip, is gone, replaced instead with a variety of useful weapons. To get your hands on these, Shanoa has to absorb glyphs which in turn grants the player access to these rather special new weapons.
Instead of being confined to Dracula’s dark castle, you'll get to experience different locations, such as villages and twilight forests. The free-roaming nature of previous titles is also gone, and instead Konami have split Ecclesia into more traditional levels.
Castlevania has always featured memorable boss fights, and Ecclesia is no different. However, many players will be put off by these extremely difficult encounters, which can be infuriatingly difficult.
Visually, the game ticks all the right boxes and boasts lovely sprite animation and detailed backgrounds, and in typical Castlevania style, the soundtrack is rousing.
Castlevania: Order of Ecclesia might not be the best place to start for newcomers to the series, but grizzled old vampire killers are definitely in for a treat.
The series highlight thus far was the PlayStation and Xbox Live Arcade smash Symphony of the Night, and while Order of Ecclesia doesn't match that exceptional title, it's still an excellent game.
Taking control of female lead Shanoa, who has sworn to find and destroy Dracula, the player undertakes another epic action adventure, this time on the DS. The series' iconic weapon, the whip, is gone, replaced instead with a variety of useful weapons. To get your hands on these, Shanoa has to absorb glyphs which in turn grants the player access to these rather special new weapons.
Instead of being confined to Dracula’s dark castle, you'll get to experience different locations, such as villages and twilight forests. The free-roaming nature of previous titles is also gone, and instead Konami have split Ecclesia into more traditional levels.
Castlevania has always featured memorable boss fights, and Ecclesia is no different. However, many players will be put off by these extremely difficult encounters, which can be infuriatingly difficult.
Visually, the game ticks all the right boxes and boasts lovely sprite animation and detailed backgrounds, and in typical Castlevania style, the soundtrack is rousing.
Castlevania: Order of Ecclesia might not be the best place to start for newcomers to the series, but grizzled old vampire killers are definitely in for a treat.
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