The new year kicks off with Darksiders - a solid hack and slash adventure that isn't afraid to wear its influences on its sleeve.
Elements from God Of War, Devil May Cry, Prince of Persia and Panzer Dragoon are immediately apparent, while the game also doffs its cap to Nintendo's Zelda series. A strange and varied mix, then, but while this smorgasbord of ideas and influences could easy fall apart, the team at Vigil Games have fused them together to create a cohesive and enjoyable action adventure.
The player stomps around in the iron-clad boots of War - one of the four horsemen - who has been blamed for the premature start of the apocalypse. It's a stitch up, of course, and War sets out to clear his name and bring to justice those responsible for the fall of mankind.
The game is primarily a hack and slasher although a heavy dose of puzzling solving and item collecting has been thrown in for good measure. The combat system is robust with quick jabs of the attack button unleashing a flurry of satisfying combos. However, experimenting with secondary weapons and transforming into War's fiery Chaos Form unveils a surprisingly deep and fluid fighting mechanic. The excellent lock on feature helps enormously and gives a cinematic view of the battles, making camera issues during large scale skirmishes largely redundant.
New weapons and special moves can also be purchased, adding to the horseman's already impressive arsenal, while War's existing items can be levelled up through use.
Following Zelda's template for rewarding the player with new items and weapons is a stroke of genius as the player is constantly spurred on to discover what new trinket lies at the end of a particular dungeon. The puzzle solving aspect of Darksiders also owes a great deal to the Nintendo favourite, with the Crossblade bearing an uncanny resemblance to Link's famous boomerang.
It's easy to be unimpressed with the game's visuals during the first hour or so, with the player free to roam about a drab, uninspired cityscape. However, give it a few hours and you'll encounter stunning gothic temples, water-filled valleys and light dappled forests.
With his steely glare and chunky armour, War, too, looks the part - appearing like a beefed-up World of Warcraft Blood Elf with a bad attitude.
Darksiders is let down by a couple of niggles, though. The gladiatorial tutorials peppered throughout are awkwardly placed, stopping the flow of an otherwise well-paced game, while some of the boss battles are an over elaborate slog.
However, as a package, Darksiders is a towering success. It might be completely unoriginal, but Vigil Games have delivered a highly polished and visceral experience. A great start to 2010.
Showing posts with label action. Show all posts
Showing posts with label action. Show all posts
Tuesday, 5 January 2010
Tuesday, 3 February 2009
Castlevania: Order of Ecclesia - DS
The Castlevania
franchise has been one of my favourites since the game’s fourth outing
appeared on the Super Nintendo in the early Nineties.
The series highlight thus far was the PlayStation and Xbox Live Arcade smash Symphony of the Night, and while Order of Ecclesia doesn't match that exceptional title, it's still an excellent game.
Taking control of female lead Shanoa, who has sworn to find and destroy Dracula, the player undertakes another epic action adventure, this time on the DS. The series' iconic weapon, the whip, is gone, replaced instead with a variety of useful weapons. To get your hands on these, Shanoa has to absorb glyphs which in turn grants the player access to these rather special new weapons.
Instead of being confined to Dracula’s dark castle, you'll get to experience different locations, such as villages and twilight forests. The free-roaming nature of previous titles is also gone, and instead Konami have split Ecclesia into more traditional levels.
Castlevania has always featured memorable boss fights, and Ecclesia is no different. However, many players will be put off by these extremely difficult encounters, which can be infuriatingly difficult.
Visually, the game ticks all the right boxes and boasts lovely sprite animation and detailed backgrounds, and in typical Castlevania style, the soundtrack is rousing.
Castlevania: Order of Ecclesia might not be the best place to start for newcomers to the series, but grizzled old vampire killers are definitely in for a treat.
The series highlight thus far was the PlayStation and Xbox Live Arcade smash Symphony of the Night, and while Order of Ecclesia doesn't match that exceptional title, it's still an excellent game.
Taking control of female lead Shanoa, who has sworn to find and destroy Dracula, the player undertakes another epic action adventure, this time on the DS. The series' iconic weapon, the whip, is gone, replaced instead with a variety of useful weapons. To get your hands on these, Shanoa has to absorb glyphs which in turn grants the player access to these rather special new weapons.
Instead of being confined to Dracula’s dark castle, you'll get to experience different locations, such as villages and twilight forests. The free-roaming nature of previous titles is also gone, and instead Konami have split Ecclesia into more traditional levels.
Castlevania has always featured memorable boss fights, and Ecclesia is no different. However, many players will be put off by these extremely difficult encounters, which can be infuriatingly difficult.
Visually, the game ticks all the right boxes and boasts lovely sprite animation and detailed backgrounds, and in typical Castlevania style, the soundtrack is rousing.
Castlevania: Order of Ecclesia might not be the best place to start for newcomers to the series, but grizzled old vampire killers are definitely in for a treat.
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