However they are few and far between, with gamers and developers seemingly more interested in first-person shooters than delivering interesting games with a well written plot.
Quantic Dream’s last game was 2005’s Fahrenheit, a title which tried to blend the worlds of film and videogames together. It was an acquired taste and had its fair share of flaws, but when it worked, it delivered a gaming experience like no other.
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It’s a dark, twisting story, peppered with adult themes, but that doesn’t mean there isn’t time for some light-hearted moments along the way.
The core gameplay involves a new way of thinking about the PS3’s controller. The left stick is used to position whichever character is under your control, while deftly moving the right stick and following on-screen prompts allows the character to interact with highlighted objects. From opening fridges and drinking cartons of fruit juice, to rocking a baby to sleep, striking matches and taking a shot of Scotch, it’s intuitive and keeps the player connected to the on-screen action.
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The one fly in the ointment is the direct control of your character. Pressing the R2 trigger moves your on-screen charge, but coupled with the left stick, the set up is incredibly clunky and leads to moments when you find yourself moving in completely the wrong direction. This is especially noticeable when in confined areas, or when trying to move around tables and other static objects.
Strangely, though, this cumbersome control method didn’t really hamper my overall enjoyment, as I was so engrossed in the story, characters and the game’s incredible visuals.
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The slightly stiff characters don’t fit quite as well as the environments they inhabit, but despite this, you do feel a bond between you and the on-screen cast.
The sense of depression and loneliness in one scene is quite incredible, and the pain etched across faces is hard to ignore. It’s a spellbinding experience and one of only a handful of games I’ve played which has resonated emotionally with me as I played through. I wanted the characters to achieve their goals and felt a sharp sense of disappointment when things didn’t go quite according to plan.
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Quantic Dream have created a wonderful and ambitious piece of digital entertainment and they should be heartily congratulated.
It’s flawed in places due to its archaic control method, but Heavy Rain is without doubt one of he most thrilling and emotive pieces of software I’ve ever played. As soon as I completed the game, I started again - something I've not done for quite a while.
It’s not for everyone, that’s for sure. But those looking for something deeper than standard console fare should definitely take a look.