Tuesday, 13 October 2009

PlayStation Home - PS3

Sony's social networking hub, Home has had its fair share of criticism. Some virtual clothing and items cost real cash, while the European experience lacks much of the content North America and Japan currently enjoys.

On the plus side, more companies seem to be getting on board, and the interactive EA Sports space is a great place to hang out, while the Buzz! space is attracting gamers thanks to its multiplayer quiz questions and colourful setting.

The latest patch brought with it a camera to take snaps, so I thought I'd take a few and share them. Oh yeah, the guy dancing is my avatar!

Monday, 12 October 2009

Shiren the Wanderer 4 - DS

Sporting a new day/night system and a tropical island setting, forthcoming Shiren the Wanderer 4 is at least trying to add something new to the dungeon crawling formula.

As a huge fan of Shiren's previous outings, I can't wait to play Shiren 4. However, like Shiren 3 on Wii, there is no word of a European release.

Fingers crossed someone like Rising Star Games takes a punt on these two titles and brings them over here. In the meantime, here are a few pictures of Shiren and Koppa's latest adventure.

Friday, 9 October 2009

3D Dot Game Heroes: Update - PS3

3D Dot Games Heroes is less than a month away from release and with every new screenshot, it's hard not to be excited.

The story is fantasy fluff with a curious twist. In the Kingdom of Dotnia, six wise sages kept watch over six orbs which contained the power of God. However, when a demonic overlord attempted to lay waste to the kingdom, a hero took up the challenge and defeated him.

After the epic battle between good and evil, Dotnia became a tourist attraction, but eventually people stopped visiting. The King then had a brainwave that would hopefully entice visitors back - transforming the flat, 2D gameworld into glorious blocky 3D.

However, with the land now full of monsters, this course of action didn't go according to plan, so it's up to your character to explore the kingdom and find out what went wrong.

There's obviously more than a passing nod to Zelda, with similar gameplay elements and weapons, including a boomerang - which is used to hit far off switches - and bows. Even the game's music has a Zelda flavour.

It's still not clear how long the game will last, but with four character classes to choose from - hero, prince, scholar and - unusually - the lead character from the classic underground adventure Spelunker, plenty of items to find and an optional hard difficulty level, hopes remain high that 3D Dot Game Heroes will be a lengthy quest.

There's even a character editor packed in so you can throw your own blocky character into the action.

3D Dot Heroes is released in Japan on November 5. Check out the official site - complete with wonderful music HERE



Images courtesy of FROM Software.

Thursday, 8 October 2009

Sonic & Sega All-Stars Racing - 360/PS3/Wii/DS

While the wait for Shenmue 3 goes on - it's been eight years since Shenmue II hit Dreamcast - Ryo Hazuki is back, but not in a free-roaming, quicktime-driven adventure.

Instead, Ryo is the latest character to be added to the forthcoming Sonic & Sega All-Stars Racing.

A strange fit alongside Sonic, Dr Robotnic and Amigo from Samba de Amigo, but who cares when it looks this much fun?

Check out the vid to see Ryo race the opposition on a motorbike and strapped in to his famous forklift truck.

Tuesday, 6 October 2009

Epic Mickey - Wii

With Warren Spector on board - the man behind Deus Ex - Disney Interactive are due to get something a little different in their next big-budget Mickey Mouse title.

Concept art for new game Epic Mickey has been released and it's jaw-dropping.

Fusing recognisable Disney characters and settings with a steampunk aesthetic could ruffle a few feathers at Disney, but Spector looks like he's bringing a fresh approach to the table.

Actual game details are extremely thin on the ground, but just look at these pics!

Tuesday, 8 September 2009

Spelunky - PC

I've spent most of the evening playing Spelunky on PC. It's a fusion of ZX Spectrum classic Fred and a Roguelike. The aim is to try and pilfer as much treasure as you can, while making progress though the subterranean levels.

It's full of neat touches - I picked up a golden idol, which resulted in the ground shaking before a huge boulder chased after me in an Indiana Jones style. Unlike Indy, however, I didn't survive.

You have access to ropes and bombs to help you through the mines, while shops are scattered throughout the levels selling extra bombs and weapons.

In typical Roguelike style, there are many fun ways to die, and as the levels are randomly generated, you never have the same game twice.

It's free to play and can be downloaded from here

It's also coming out on Xbox Live Arcade in the future.

Thursday, 27 August 2009

Batman: Arkham Asylum - 360/PS3

It's fair to say that previous games featuring superheroes haven't exactly set the pulse racing. As a result, titles such as Crackdown and InFamous have filled the void, allowing players to leap over buildings, throw cars into the air and unleash justice on the bad guys.

However, if anyone was going to redress the balance, it was going to be Batman. With his fighting prowess and reliance on gadgets, he's the perfect subject for a videogame hero, and Arkham Asylum is a game which does Gotham's finest proud.

Set in the confines of Gotham City's famous psychiatric hospital, the story opens with Batman escorting The Joker to his cell. Of course the grinning goon manages to escape, Arkham is locked down, and the hunt is on to track the Clown Prince of Crime down before he unleashes chaos.

Arkham Asylum is an amalgamation of genres - with stealth-based sections, environmental puzzle solving, and bouts of good old-fashioned fisticuffs fused coherently together to produce a slick and well-rounded package.

Combat is excellent, with simple button combos unleashing meaty hits and well-placed kicks, while pulling off counter attacks is intuitive and hassle free. At times the combat feels more like a rhythm game, with the player stringing together well-timed flurries with ease.

What Arkham Asylum does better than the majority of superhero games from the past is create an excellent - and slightly uncomfortable - ambiance. The dark, oppressive atmosphere exuding from the asylum's walls brings to mind 2K's BioShock.

And while the asylum isn't an open world for Batman to play about in, the developers have given the player ample opportunity to wander off the beaten track, throwing in a wealth of collectables to discover for those with a sense of adventure.

Chief among these shiny baubles are The Riddler's trophies. The green-clad fiend has scattered hundreds around the asylum, while the criminal mastermind also poses wonderful optional conundrums to solve in most of the levels.

Interview recordings with several high-profile patients are also scattered about, and these audio clips are a definite highlight thanks to the cast's stellar voice acting. Special mention goes to Mark Hamill's portrayal of The Joker. He's voiced the cackling criminal before in Batman's animated series, and his return to the fold adds an incredible amount to the experience. He chatters away over the asylum's speaker system, adding another layer to the game's already excellent atmosphere.

Each new discovery and successful fight rewards the player with experience points, which can be spent on upgrading the Dark Knight and his gadgets.
There is a fair amount of backtracking throughout the game, but usually when making your way across previously explored areas, you'll have a new gadget at your disposal, allowing the player to reach new places. This takes some of the monotony out of trudging across familiar territory, but there's still a bit too much repetition for my liking.

Thankfully, Batman's gadgets are fun to use - from staples such as the Batarang and grappling hook, to more inventive creations such as explosive gel, which blows chunks from walls, revealing hidden alcoves.

Another important feature is Detective Mode, a scanning device which allows Batman to see enemies through walls and reveal clues which are invisible to the human eye. Frequent use of this is vital, as stealthily locating enemies and taking them down quietly is vital.

Failure to take gun-wielding inmates down silently usually results in Batman meeting his end in a volley of machine-gun fire. Luckily, the stealth-based sections are solid, with Batman able to take down foes from behind with a simple button press, before the Caped Crusader returns to the shadows to await his next victim.

All of this would be enough to elevate Arkham Asylum above most of this year's games, but there's plenty more packed on to the disc. Character bios can be unlocked, featuring personal details and back story of some of the comic's most famous characters, including Killer Moth, Mad Hatter, Catwoman and The Penguin. What's more, there's a fine collection of 3D character models to unlock and peruse at your leisure, while a generous selection of challenge rooms adds immensely to the game's replayability.

I finished Arkham Asylum with 73 per cent completion rating - a task which took me a little over 12 hours, so there's plenty of reasons to go back and dig a little deeper.

With its attention to detail, excellent play mechanics, wonderful atmosphere, and engaging storyline twists and turns, Batman: Arkham Asylum is the most polished and enjoyable title I've played all year. Believe the hype, Batman is back.

360 version tested