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Rez is a shooter, but calling it simply that would be missing the point. The whole journey is more of a visual and audio experience. Rez's creator Tetsuya Mizuguchi, is the genius behind games such as Lumines and Space Channel 5, so you know there will be a strong emphasis on sound and visuals.
Mixing beautiful wireframe and vector graphics, your journey through Rez is strictly on rails. Your ever-changing avatar can lock on to enemies – up to eight at a time – before releasing a string of shots. It's a similar mechanic to that used in the classic Saturn and Xbox series Panzer Dragoon.
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Now, Rez is not a long game. There are four main stages, with an unlockable fifth stage, but there are also various modes which will keep you playing, including Score Attack, Trance Mode, Direct Assault, Boss Rush and the Lost Level. There's even a mode you can play through where you can't die, so you can just sit back, relax and let the experience wash over you.
The game also features the original version so you can see for yourself the stunning changes that have been made to the visuals.
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The controller's default setting has pad rumble set to 'off'. But to immerse yourself fully in the experience you should really have the rumble feature on, as every beat of the game pulses through your hands.
Although the main game is over quite quickly, I've never found this to be a problem. I've been playing Rez since 2003 and it's a game I go back to time and time again, sometimes just to see the game's fourth boss and the incredible fifth level, which are two of gaming's most incredible sights (and sounds).
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So turn the lights low, crank up the volume and enjoy. It's one of gaming most unforgettable experiences. Absolutely essential.
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