Showing posts with label Rising Star Games. Show all posts
Showing posts with label Rising Star Games. Show all posts

Sunday, 27 November 2011

Muramasa: The Demon Blade - a look back

With its bold colours and gorgeous art style, Muramasa was a breath of fresh air when it was released in Europe two years ago today.

A 2D hack and slasher, developer Vanillaware expanded on ideas set out in their previous game, Odin Sphere on PS2 and delivered a wonderful game which remains one of my favourites on Wii.

Taking control of either Momohime - a princess possessed by a malevolent spirit - or Kisuke - a young ninja - the player embarks on a supernatural quest through the heart of feudal Japan.

The gameplay centers on the use of blades - which can be found or forged - and using them to slice your way through groups of enemies and visually splendid bosses.

While the fighting is entertaining, it's not the most refined system in the world. Button mashing can be relied upon during some battles, although diligent use of blocking is vital as the difficulty ramps up.

Muramasa is far from perfect, though and feels a little rushed in places. Bosses can turn into laborious wars of attrition, while the player is forced to backtrack through dozens of empty screens to unlock new areas.

However, despite its shortcomings, the magical art style and sumptuous soundtrack pull you through the 15-hour experience.

While games such as Uncharted 3 and Skyrim have had us gawping at our TVs recently thanks to their incredible level of detail, the hand-painted artwork on display here still manages to delight.

Corn fields gently ripple in the wind, cherry blossom falls from trees, waves crash upon the shore and shadows of clouds drift over sun-drenched fields. It really is a spectacular looking game.

So while Muramasa is rough in places and could have benefited with a little more finesse in the way it plays, it's still well worth a closer look if you haven't played it before.

Wednesday, 21 September 2011

One you might have missed: Fragile Dreams: Farewell Ruins of the Moon - Wii

Rising Star Games released this atmospheric action adventure in March 2010 and while it has its flaws, it's a charming adventure that is definitely worth a closer look.
Created by the team at Tri-Crescendo - the developer behind 360 and PS3 RPG Eternal Sonata - the story features Seto, a young boy who lives with his grandfather in a world that has been ravaged by disaster. When Seto's grandfather dies, the lonely lad packs up his belongings and sets out to try and find other survivors of the cataclysm.
The first couple of hours are a joy thanks to the game's wonderful atmosphere and beautiful visuals. Control, too, is excellent with Seto moved by the nunchuck, while the Wiimote doubles as his torch. Illuminating dark and dusty corners of this nocturnal world reveals objects which Seto can interact with. However, after those initial opening hours, cracks begin to show in Fragile's glossy casing.
Combat is basic and clumsy, with stabs of the A button swinging Seto's weapon of choice. It's hard to judge distances between you and an enemy, while the camera angle often gets in the way.
The inventory system is equally antiquated, with Seto initially having only a minuscule item carrying capacity. Objects can be switched in and out at the game's save points but going back and forth between them is a chore due to respawning enemies.
Seto can wield a variety of weapons, but as each can break, he is often left facing a room full of enemies with nothing to defend himself with. Fortunately, the wonderfully eccentric Collector makes regular appearances at the game's save points selling weapons, health buffs and other useful trinkets.
Seto's world may be crumbling, but it's still a beautiful place to explore. An abandoned shopping mall, a dilapidated train station, a rusting theme park, a run-down hotel - each location is a visual treat.
Of course, the player can run through these areas to get to the next point in the story, but it pays to wander off the beaten track in search of treasures.
Unlike most games, the loot that can be found isn't shiny coins. Instead, objects such as torn photographs and mementos are waiting to be found.
Each item is linked with its owner's memories and every object has its own background story. These narrated snippets can be quite moving and give the player an insight into the victims of Seto's ravaged world. They add a tremendous amount to the feel of the game and are well worth hunting down.
The audio, too, is well matched to the action, with lovely melodies and eerie effects adding another layer to the game. Voice work is pretty good, and the option to switch between English and Japanese is a welcome addition.
It may not be perfect, but Fragile Dreams is still a beautiful and haunting experience. Its slow pace and clunky combat may put some off, but thanks to its inspired art design and original touches, it's an adventure you should definitely consider taking.

Sunday, 27 February 2011

Deathsmiles - 360

Originally appearing in Japanese arcades back in 2007, Cave's Deathsmiles has been resurrected from its gothic grave by the team at Rising Star Games.

A side-scrolling bullet-hell shooter, Deathsmiles is not for the faint of heart, with the player's character assaulted on all sides by a beguiling array or fabulously detailed occult horrors.

Leading the charge against the demonic hordes is a 13-year-old London lass called Windia, who is looking for a way to escape her Halloween-tinged hell and get back to the safety of her own world.

The shooting mechanics are solid with the player able to fire left and right, while smartbombs are used to unleash hell on the forces of darkness. Holding down both buttons creates a force field, which if penetrated, causes the lead character to auto-attack.

Blasting through waves of enemies rewards the player with a glittering array of crowns, tiaras and rings which when collected are added to a counter at the bottom of the screen. Once enough of these have been snaffled, it's possible to trigger a power up move, which showers the player in bonus trinkets, sending their score rocketing into the eerie twilight.

Deathsmiles' opening levels are relatively straightforward on the default setting, but in true Japanese shooter style, the difficulty soon ramps up with the screen infested with hulking brutes, airborne monstrosities and thousands of deadly bullets.

The scoring system is a complex beast, with the player juggling attack patterns to maximise scoring potential. That said, you can barrel your way through, but players looking to boost their way up the leaderboards will have to put the hours in.

The levels are varied and beautifully presented and the player is also granted flexibility in what order they want to tackle them in - a nice touch which gives players plenty of scope to strategically plan their routes through the game.

Deathsmiles is a short game and it's possible to polish off the experience in around 30 minutes, while infinite continues mean everyone will see the credits roll.

However, simply blustering your way through is missing the point entirely. It's all about repeated playthroughs, perfecting your techniques and chasing elusive high scores.

Deathsmiles is broad in scope and the disc is jam-packed with new modes, insane difficulty grades, control layouts, graphical variations, a two-player co-op option, world-wide leaderboards and a choice of up to five characters to take flight with. Each one has their own strengths and weaknesses and all offer a different spread of fire.

It should also be noted that the game screen can be expanded to fill your TV. Playing in the default small letterbox setting can lead to problems due to the amount of enemies, bullets and other visual effects cluttering the screen.

Cave have once again delivered an intense and brutal shooter which offers deep and rewarding gameplay.

It's a score chasers dream and a generous package, especially with the added bonus of a disc containing the game's soundtrack and another bursting with images and an array of bonuses for fans.

It's great to see Rising Star Games once again having the guts to release such a niche title in the West.

Wouldn't it be great if the company now turned their attention to other Cave shooters such as the delicious Muchi Muchi Pork & Pink Sweets and Akai Katana?

We can but hope.

Monday, 22 November 2010

Deadly Premonition - 360

There's a good chance most gamers haven't heard of Deadly Premonition. It was quietly and unassumingly released a few weeks ago, slipping under the radar as 360 owners busied themselves with Fable III.

Now, following the release of Kinect and Call of Duty: Black Ops, there's every chance this bizarre and quite brilliant game could disappear beneath the waves without so much as a ripple.

But miss out on Deadly Premonition, and you'll be denying yourself the chance to experience one of this year's most refreshing and engaging titles.

Taking elements from games such as Silent Hill, Resident Evil and Shenmue, creator Swery 65 has also added a Twin Peaks-style backdrop and laced the experience with cheesy dialogue, incidental humour and a smorgasbord of interesting characters.

While the influences are clear for all to see, it's safe to say there is nothing quite like Deadly Premonition.

Protagonist Agent Francis York Morgan - just call him York, everyone else does - heads out to the rural town of Greenvale to investigate the brutal murder of a young diner waitress. But what awaits him is anything but your average homicide case.

The game begins with an uninspiring section which could have been lifted from any number of survival horror games. York sneaks about a rain-soaked maze, flicking switches on electricity generators and shooting backwards-bending, shuffling zombies.

But once dawn breaks and the town of Greenvale comes into view, things take a dramatic and completely unexpected turn.

Rather than a mere run-of-the-mill fright fest, Deadly Premonition blossoms into a delicious and overblown parody complete with hammy dialogue, pop culture references and a wonderful, off-beat sense of humour.

Star of the show is York, who is far from being a straight-laced FBI goon. He has an obsession with 80s movies and the murder of young females, has a split personality called Zach and takes daily advice from cups of coffee.

But to appreciate Deadly Premonition, you'll have to dig through the game's archaic array of gamplay issues. Chief among these are the game's driving sections and crude visuals.

Cars corner like buses, while trying to stay on the road is no easy task due to the slippery handling. The graphics are a mixed bag, too, with muddy textures and ropey backgrounds hard to ignore. At times it looks like a 10-year-old PlayStation 2 era game, but there are some lovely touches and places of beauty in and around Greenvale - the fishing spot near Velvet Falls is lovely, while some building interiors are well detailed.

However, despite these shortcomings, Deadly Premonition retains a charm which is absent from most big-budget titles. For a start, it's without doubt the most amusing game I've ever played - and it has nothing to do with the "so bad, it's good" mantra.

The game revels in its obscurity and takes great delight at not taking itself too seriously, with the title's music being a case in point.

Even when addressing a serious plot point or somber set piece, Deadly Premonition injects light-hearted jazz or an infuriatingly catchy whistling tune to drown out the dialogue. It never fails to raise a smile and simply adds another layer of weirdness to this fascinating game.

When York isn't zooming around town in madcap checkpoint races, picking up collectable trading cards, playing darts, drinking cocktails, chain smoking, peeking through windows and raiding mailboxes for ammo, the game meanders into dark and depressing dungeon-style crawls.

These grimy episodes are fairly pedestrian, although they do contain nuggets of evidence which are vital in piecing the story elements together.

It's also a genuinely unsettling experience when faced with the game's cover star - the red-hooded Raincoat Killer. He kicks open creaking doors with gusto and leaps at York when he least expects it. These showdowns lead to Quick Time button prompts and furious stick waggling to escape the crazed killer's clutches. Not the most refined system in the world, but it does lead to tense and frantic moments of panic.

While most games would simply fall apart due to the basic gameplay and shoddy visuals, Deadly Premonition's environment, atmosphere, cracking story and off-kilter cast of characters keep things ticking along.

Greenvale's residents are a ramshackle bunch of misfits, each one adding to the general weirdness of the town; the creepy twins who appear as angels in York's dreams, Thomas, the sensitive cooking cop who works part time in a bar called Galaxy of Terror, finger-snapping rocker Keith who helps run the general store and unhinged loon Sigourney, The Pot Lady - it's a delightful mix of weird and wonderful personalities.

As if the gripping main quest wasn't enough, 50 optional sidequests are peppered throughout the game, each one rewarding the player with unique items. These vignettes also give the player an insight into the town's residents, fleshing out their background stories and adding another layer to an already richly rewarding game.

And the madness doesn't stop there. To add to the game's strange flavour, York has to change his clothes - and get them cleaned - and shave at regular intervals. He also has to stave off hunger by chomping down pickles and crackers and grab naps to keep him focused on solving the complex case.

Despite its clumsy gameplay, archaic touches and lack of polish, there's something truly remarkable about Deadly Premonition. It's a touching, melancholic, humorous, gripping and at times disturbing yarn that succeeds in trumping games such as Alan Wake at almost every turn.

It's not for everyone, that's for sure, but those who are willing to embrace its quirks and rough edges are in for a very special experience that will live long in the memory. Hats off to Rising Star for releasing the game in the UK.

The best £20 you'll spend all year - so says Mr Stewart...

Deadly Premonition is only available on Xbox 360 in the UK. A PlayStation 3 version was released in Japan under the title Red Seeds Profile.

Wednesday, 7 July 2010

Rune Factory Frontier - Wii

Due to the staggering amount of big-name titles released in the first half of the year, many great games have been sadly forgotten about. One such title is Rune Factory Frontier, a lovely game which really deserves your attention.

A spin-off from the much-loved Harvest Moon franchise, Rune Factory's unusual blend of farming, life simulation and dungeon crawling makes for a wonderful and original single player adventure.

Taking control of a boy named Raguna, you arrive in the town of Trampoli, desperately looking for your friend, Mist. It turns out she has started a new life in the picturesque town and urges you to join her.

Within the opening 15 minutes, Raguna will be a fully-fledged member of Trampoli's small but vibrant community, have his own house - complete with dusty plot of land - and own the bare essentials with which to make a living.

The whimsical background story isn't deep, complex or sprinkled with heavy dialogue choices, but Rune Factory Frontier's mish-mash of gameplay styles is so well delivered, the flimsy tale really doesn't matter.

Being a game from the Harvest Moon stable, Rune Factory Frontier focuses heavily on growing crops, looking after livestock and expanding your farm. However, unlike some other Harvest Moon titles, you never feel rushed into trying to cram as much as possible into every in-game day.

The clock still ticks along at an alarming rate, but stops when Raguna is indoors - a wonderful design choice which takes the stress away from his daily chores.

Rune Factory Frontier is completely open-ended, meaning it's entirely possible to concentrate solely on looking after your small farm. But doing so would be folly, as the game is crammed with things to do.

Some aren't immediately obvious, due in large to a lack of hand-holding. In my view, this is one of the game's strengths as it encourages the player to explore the beautiful game world and interact with other characters to move the story along at its own sedate pace.

When not pulling turnips and crops out of the earth, Raguna can cook, fish, craft items, upgrade weapons, visit townsfolk, sell his produce, go shopping, build relationships, get married, go sailing, visit a health spa and generally live a life of comfort.

But where Rune Factory branches away from the traditional Harvest Moon template is in the game's combat. Raguna can enter dungeons and do battle against a range of enemies - he can even recruit monsters to fight by his side or work on his farm. It's very well done, although be prepared to put in some serious work if you want to get the most out of these denizens of the dark.

Visually, the game is beautiful - although there's unfortunately no 480p option. The cheery scenery changes as the seasons pass with rainy autumn and the eerie ambiance of winter being particular stand-outs. There's a full day/night cycle in place, too, which adds to the games enchanting atmosphere.

Each new day in Trampoli brings with it a boggling amount of stuff to do, and the sheer amount of tasks can be overwhelming at times. However, just take your time, and quietly potter about at your own pace and the game becomes much more manageable. Trying to cram everything in at one time is an impossible task, so relax and the game's charms will rise to the surface.

Rune Factory Frontier is bright, breezy, utterly charming and incredibly satisfying to play. Some may think it's a bit too twee, but it's the best role-playing game on the Wii since 2008's Opoona.

If you missed it when it was released back in April, this Rising Stars Games' title is well worth hunting down.