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You are tasked with defeating a demon lord, who is safely ensconced in his castle on the other side of the map. As soon as you start the game, a 30 second timer begins to tick down. If the timer reaches zero, the game will end.
As you cross the map, you can visit towns and villages. When visiting a town, the clock is suspended and here you can buy new weapons, items and heal your wounds.
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If a monster is too tough, simply take on a few more enemies and you'll level up in double quick time. Defeating monsters also rewards you with gold, which can be spent in the villages.
Now 30 seconds simply isn't long enough for you to level up and reach the demon lord, so to help you, some towns have statues which replenish your timer. The first time you use a statue it costs 100 gold, but every time after that, the cost goes up in increments of 100, so you have to weigh up the options of fighting for gold to earn more time, or just heading straight to the demon lord in the hope you will be able to beat him.
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Graphics are deliberately blocky and utterly charming, while the bright and breezy music is just wonderful.
The demo only has two levels to play through, but they are incredibly addictive and I can't stop tyring to better my times. Marvelous have already said there will be more modes available, but details are still a bit sketchy. If anyone out there can shed a bit more light on these other modes, please let me know.
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Check out this video for some breathless Yuusha 30 action:
Images courtesy of Marvelous Entertainment
2 comments:
Nice blog, my son would love your blog.
can i say : look this vid with the first 10 minutes of yuusha 30..
testing 3 modes?
http://www.youtube.com/watch?v=6uUax-37Xdw
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