Showing posts with label Shiren the Wanderer. Show all posts
Showing posts with label Shiren the Wanderer. Show all posts
Tuesday, 15 January 2013
Chasm
When Shiren the Wanderer and Koppa took me on a journey to the Lair of the Golden Condor back in 2008, little did I know the lasting effect it would have. Since then, I've become a complete Roguelike nerd, geeking out at the mere mention of permadeath, procedurally generated dungeons and gold-plated +5 katanas. So, when I found out about Chasm - a Roguelike/platformer in early development from Discord Games - I couldn't help but sit up and take notice.
Taking its inspiration from classic Roguelikes and games such as Diablo and Castlevania, Chasm has its heart in the right place, while the crisp, pixelated visuals have already set my heart aflutter.
The plan is to release the game on Windows, Mac and Linux, with the possibility of a XBLIG release to follow. It's not going to be out in the wild anytime soon, but I plan on keeping my peepers on Chasm as it goes through development.
Visit the official Chasm site to check out the latest news about the game and you can show the game a little love over on Steam Greenlight.
Labels:
Castlevania,
Chasm,
Diablo,
Discord Games,
indie,
indie games,
Linux,
Mac,
PC,
platformer,
Roguelike,
Shiren the Wanderer,
XBLIG
Friday, 21 September 2012
Pokemon Mystery Dungeon: Explorers of Sky - DS
I love mystery dungeon games, with Shiren the Wanderer being a particular favourite. However, this latest addition to the Pokemon series doesn't come close and is remarkably similar to last year's Explorers of Time/Darkness.
Taking control of a Pokemon of your choice, the player wades into a series of randomly generated dungeons, seeking out special objects and defeating evil pocket monsters. It's presented well, but aside from a couple of new features, Explorers of Sky is virtually identical to the last two DS games.
A real shame and a wasted opportunity to broaden this type of game's appeal. If you are interested in mystery dungeon titles, track down a copy of Shiren - it's a far more rewarding game, packs a challenge and has a huge amount of replayability. Alternatively, pick up a copy of Chocobo's Dungeon on Wii. Both these games leave Explorers of Sky in their dust. One for Pokemon diehards only - and it might just be heavy going for them, too.
Taking control of a Pokemon of your choice, the player wades into a series of randomly generated dungeons, seeking out special objects and defeating evil pocket monsters. It's presented well, but aside from a couple of new features, Explorers of Sky is virtually identical to the last two DS games.
A real shame and a wasted opportunity to broaden this type of game's appeal. If you are interested in mystery dungeon titles, track down a copy of Shiren - it's a far more rewarding game, packs a challenge and has a huge amount of replayability. Alternatively, pick up a copy of Chocobo's Dungeon on Wii. Both these games leave Explorers of Sky in their dust. One for Pokemon diehards only - and it might just be heavy going for them, too.
Thursday, 3 December 2009
Sword of Fargoal - iOS
Back in 1982, Jeff McCord created Sword of Fargoal - a beautifully crafted dungeon crawler on Commodore’s Vic-20. It’s been ported to other systems since then, but this iPhone version deserves special mention.
Fargoal is a Roguelike, a game with its roots deep in the early days of computer adventures. Despite primitive visuals, Rogue and other similar games that followed, offered deep and rewarding experiences and are still popular today. They feature randomly generated dungeons and perma-death. When you die in a Roguelike, there’s no going back to a previous save. Once your dead, the adventure is over and you need to start again from scratch. To today’s modern gamer, such gameplay mechanics are archaic, but recent games such as Shiren the Wanderer on DS and Sword of Fargoal prove this type of game can be immensely enjoyable.
Fargoal has you fighting your way ever deeper through a devious dungeon in the quest for a fabled sword. However every step you take is fraught with danger. Elves armed with bows lurk in the shadows, grotesque gargoyles pounce when you least expect it, monstrous dragons try and roast you alive, while numerous pitfalls and traps hinder your progress.
Even when the sword has been collected - no easy task - the player must make their way back up through the dungeon to escape.
The iPhone’s touch screen has been used well, with finger swipes sending your hero towards his goal. Attacking another creature is simply a case of moving your hero towards the foe. Combat is instantly engaged and while early encounters are easy, care and intelligent use of spells is needed to best creatures deeper into the dungeon.
Gold lies scattered about the levels, which can be traded at temples in exchange for much-needed experience points, while bags can be unearthed which allow you to carry more loot.
Presentation is slick, with lovely lighting effects and a deliciously creepy soundtrack. Special mention goes to the descending stairs animation between levels which is wonderful.
For just £2.99 you’re getting one of the best games on the iPhone and with more updates promised, this is one adventure you should definitely undertake.
Tuesday, 10 March 2009
Demon's Souls - PS3
I received my copy of Demon's Souls on PS3 from Japan this morning and I've played it for the last few hours. Even though I still have a lot to discover, I thought I would post some of my initial impressions.
The game was created by From Software, the team behind the PlayStation's King's Field series, and in many ways it's a spiritual successor to those classic titles. Demon's Souls is basically a very atmospheric dungeon crawler, featuring impressive visuals and great use of sound.
The atmosphere the game creates brings to mind PlayStation 2 classics Ico and Shadow of the Colossus, and there's a real sense of scale and solidity to the world.
Choosing between 10 different classes - from Shinto Priest and Knight, to Wanderer and Hunter, the player sets out in an epic adventure to capture the souls of demons.
The first 10-15 minutes acts as a tutorial, getting you used to combat and movement. This brief section ends with a boss battle, where you'll last approximately 15 seconds, as this grotesque beasts beats you down in one or two hits! Don't worry, though, this is supposed to happen.
You are then transported to the Nexus, the game's gloriously detailed central hub. Initially, all you can do here is store items and upgrade weapons. However, more opens up to the player later in the game.
It's then off to the first level proper. This is where things start to become interesting. Downed enemies release their souls, which you collect automatically. These green-tinged clouds are the game's currency. They are used for everything, from buying new gear to upgrading your stats.
However, if you die, not only are you sent back to the start of the level, but any souls you were carrying are dropped. To get them back, you have to find the spot where you died and collect them. It's an interesting concept, and one which brings back memories of EverQuest's notorious corpse runs. To make matters slightly easier, you retain all your equipment, so no Roguelike worries here, then.
When playing through this castle-themed first level, complete with ferocious fire-breathing dragon, you cannot gain levels or increase your stats. Only by completing the level does the rest of the game open for you to explore.
That means having to fight a giant fearsome boss. Now this giant black, gooey blob is a right pain, and it took me several attempts to vanquish him. However, seeing this greasy blancmange melt away was extremely satisfying. You can then head back to the Nexus, where you are now free to store items, upgrade weapons, buy new spells, increase your stats, level up and chat to locals.
All the game's other areas also become free to explore at your leisure from this point, all accessed via the Nexus and this is where Demon's Souls properly starts.
After nosing about at the top of this monolithic structure, I found a Hall of Heroes. People who have completed the game are enshrined here, and insignificant low level characters, such as myself, can gaze in wonder at these gods of the game. All their stats are layed out for all to see, accompanied by a rotating 3D model of their character - each one resplendent in fabulously shiny armour and gargantuan weapons and shields. If any inspiration is needed, this is the place to come.
As you explore the levels, other people who are playing can be seen scampering about in ghost form. It's also possible to team up with them at certain points, using special stones. I haven't had the chance to try this out yet, but it could be fun.
Now, Demon's Souls is incredibly tough. One mistimed block or missed swing, can end in disaster. You really have to plan your attacks and blocks, and there's no way you can hack and slash your way through. As such, it's not a game for everyone. Fans of Shiren the Wanderer and Monster Hunter will have a blast with this, but those who prefer their games light and fluffy should seek their enjoyment elsewhere. If any proof was needed, the game's cover features a noble Knight, slumped against a wall, obviously dead, with a volley of arrows embedded his shield!
Currently, the game is only available in Asia and Japan. If importing, try and find the Asian version, as all the voice work and text is in English. I was mistakenly sent the Japanese version - cue much gnashing of teeth. Although the voices are still in English, the text is in Japanese.
Demon's Souls will last dedicated players well over 100 hours, and with new modes open when the game is completed, this is definitely one for hardcore dungeon crawlers.
The game was created by From Software, the team behind the PlayStation's King's Field series, and in many ways it's a spiritual successor to those classic titles. Demon's Souls is basically a very atmospheric dungeon crawler, featuring impressive visuals and great use of sound.
The atmosphere the game creates brings to mind PlayStation 2 classics Ico and Shadow of the Colossus, and there's a real sense of scale and solidity to the world.
Choosing between 10 different classes - from Shinto Priest and Knight, to Wanderer and Hunter, the player sets out in an epic adventure to capture the souls of demons.The first 10-15 minutes acts as a tutorial, getting you used to combat and movement. This brief section ends with a boss battle, where you'll last approximately 15 seconds, as this grotesque beasts beats you down in one or two hits! Don't worry, though, this is supposed to happen.
You are then transported to the Nexus, the game's gloriously detailed central hub. Initially, all you can do here is store items and upgrade weapons. However, more opens up to the player later in the game.
It's then off to the first level proper. This is where things start to become interesting. Downed enemies release their souls, which you collect automatically. These green-tinged clouds are the game's currency. They are used for everything, from buying new gear to upgrading your stats.However, if you die, not only are you sent back to the start of the level, but any souls you were carrying are dropped. To get them back, you have to find the spot where you died and collect them. It's an interesting concept, and one which brings back memories of EverQuest's notorious corpse runs. To make matters slightly easier, you retain all your equipment, so no Roguelike worries here, then.
When playing through this castle-themed first level, complete with ferocious fire-breathing dragon, you cannot gain levels or increase your stats. Only by completing the level does the rest of the game open for you to explore. That means having to fight a giant fearsome boss. Now this giant black, gooey blob is a right pain, and it took me several attempts to vanquish him. However, seeing this greasy blancmange melt away was extremely satisfying. You can then head back to the Nexus, where you are now free to store items, upgrade weapons, buy new spells, increase your stats, level up and chat to locals.
All the game's other areas also become free to explore at your leisure from this point, all accessed via the Nexus and this is where Demon's Souls properly starts.
After nosing about at the top of this monolithic structure, I found a Hall of Heroes. People who have completed the game are enshrined here, and insignificant low level characters, such as myself, can gaze in wonder at these gods of the game. All their stats are layed out for all to see, accompanied by a rotating 3D model of their character - each one resplendent in fabulously shiny armour and gargantuan weapons and shields. If any inspiration is needed, this is the place to come.As you explore the levels, other people who are playing can be seen scampering about in ghost form. It's also possible to team up with them at certain points, using special stones. I haven't had the chance to try this out yet, but it could be fun.
Now, Demon's Souls is incredibly tough. One mistimed block or missed swing, can end in disaster. You really have to plan your attacks and blocks, and there's no way you can hack and slash your way through. As such, it's not a game for everyone. Fans of Shiren the Wanderer and Monster Hunter will have a blast with this, but those who prefer their games light and fluffy should seek their enjoyment elsewhere. If any proof was needed, the game's cover features a noble Knight, slumped against a wall, obviously dead, with a volley of arrows embedded his shield!Demon's Souls will last dedicated players well over 100 hours, and with new modes open when the game is completed, this is definitely one for hardcore dungeon crawlers.
Tuesday, 8 July 2008
Shiren The Wanderer - DS
This year has been great for games. Burnout Paradise, Grand Theft Auto IV, Patapon, Audiosurf, No More Heroes, Lost Winds and Odin Sphere have all provided me with countless hours of quality entertainment, but one title remains head and shoulders above all others - Shiren the Wanderer on the humble DS.Yes, a game which is essentially a port of a 13 year old Super Nintendo game, has been glued in my DS for the last four months, providing soaring highs (but mostly crushing lows), as our brave samurai and his pet weasel Koppa, make their way to the mythical Lair of the Golden Condor.
Why is Shiren so special, well, let me begin with a little bit of background. Shiren is a Roguelike, a game with its roots deep in the early days of computer adventures. Rogue appeared back in the Eighties and has since spawned other classics such as Nethack and Angband.
These RPGs feature randomly generated dungeons and use letters, numbers and symbols to represent the on-screen action. They might look primitive by today's high standards, however, many enjoy this type of game and can look beyond their crude and basic presentation and enjoy the rich and rewarding gameplay.
Unlike today's RPGs, death in a Roguelike is permanent. There's no loading a previous save, there's no going back and when you die, you will lose all the items in your inventory. Harsh? Yes. Frustrating? Extremely. Entertaining? Most definitely.The challenge comes from attempting to get as deep into the dungeon as you can before dying. It's not an impossible task, though. Many adventurers enter a Roguelike and succeed in their quest.
Enter Shiren. This hardy samurai has previously appeared on the Super Nintendo, Game Boy and N64, but none of the titles ever made it to the west...until now.
Shiren slipped into the UK with little fanfare back in March this year. It took me several fruitless journeys before I found the little fella, tucked away as he was, behind a copy of Bratz (Oh, the shame) on the store shelf. Still, he found a good home in the end.
Shiren follows a similar mechanic to the Roguelikes of old - when you die, you get sent back to the starting village, are forced to start again from level 1 and all items and equipment you were carrying are lost forever. It's an incredibly tough little game, and many gamers will be put off after the first hour, but perseverance does pay off.
There are a few inclusions which make your gruelling journey a little easier. The first are the invaluable warehouses, which are dotted throughout towns and villages. Any items stored in one of these handy places is saved for your next run through.This is incredibly useful as a well-stocked warehouse enables you to travel a little further each time. The second, and perhaps most important feature, is that characters you meet along the way will remember you on your next play through. This leads to new quests and new party members to accompany you on your journey. Because of these inclusions, you feel you are making progress every time you play.
Every new area in Shiren should be approached with trepidation. One false move and it could be curtains. Some monsters you meet along the way simply require brute force to deal with, while others require a bit more cunning. As for those enemies - well, what a weird and wonderful bunch they are - from the Riceball Changer, who changes a random item in your inventory into a riceball (and it's usually something you need) to the pain and suffering of the creature-summoning Menbell, each foe has to be tackled in its own way.
What you must remember when playing Shiren is that the game takes great delight in punishing you in a multitude of different - and amusing - ways.
You'll be robbed, blinded, killed by a variety of deadly traps, stunned, turned into a riceball, you'll fall to your death from a bridge, be beaten up by your own brother, items will rust, food will rot, you'll starve to death, you'll fall into monster houses, be ganged up on, thrown about, blown up by bombs, attacked by artillery, items will be cursed and you'll be floored by magic. Sound like fun?You will experience hate towards Shiren. You'll switch off your DS in disgust, swearing that you will never play it again, but something pulls you back in. Slowly but surely hate turns to love. The grimaces you experienced when being pecked to death by a Master Hen, turn to grins of joy as you realise the absurdity of your latest death. Never forget that dying in Shiren is all part of the fun.
Once you have completed your quest - and you will, trust me - a wealth of bonus dungeons becomes available, each offering its own unique challenge. There are puzzle quests to undertake, too, with each individual head-scratcher a joy to solve.
Distinctly SNES-like in their appearance, the graphics are clearly nothing special, but they do have a certain charm and those who delighted in the days of glorious looking sprites will be content. The music and sound effects are most enjoyable, though, from trickling streams and howling winds, through to the musical menace of the caves, each new area throws up something atmospheric and new.
My only gripe with Shiren is the state of the UK box art, which is truly awful and pales beside the glorious Japanese artwork.Still, forget about the artwork, and instead embrace the sheer joy of Shiren. You should be able to pick it up fairly cheap now, so go on, take the plunge. You'll be glad you did.
Subscribe to:
Posts (Atom)




