Showing posts with label platformer. Show all posts
Showing posts with label platformer. Show all posts
Wednesday, 6 November 2013
Puppeteer - PlayStation 3
With its stunning presentation, wonderful art style and delightful theatrical flourishes, Puppeteer has upstaged many big name titles this year to become one of my favourite games of 2013.
Essentially, it’s a side-scrolling platform caper, but there's so much style packed into this dark, twisted pantomime that Puppeteer often feels like a completely different beast. The game follows the adventures of Kutaro, a young scamp whose soul is taken by the evil - and wonderfully named - Moon Bear King and poured into the discombobulated body of a wooden puppet.
What makes Puppeteer so special is that all the action takes place on stage in a quaint theatre, where an unseen audience whoop, cheer and applaud valiant deeds, and gasp and squeal in terror as the Moon Bear King and his minions wreak havoc. It's a quite brilliant touch and helps give Puppeteer a truly marvellous atmosphere.
Because of the game's setting, Acts are introduced by the parting of red velvet curtains, while background sets shift and change on the fly with a handmade charm not seen since Sackboy bumbled his way on to the PlayStation 3 back in 2008.
Kutaro leaps through the gorgeous sets collecting shiny trinkets and evading all manner of devious critters. But while the platforming antics are fairly standard fare, Puppeteer throws in a few neat ideas to mix things up.
The first is Ying Yang, a bedraggled feline Who the player controls via the right stick. This magical flying cat can interact with the backdrops, allowing the player to uncover secrets, snuffle out hidden golden shards and free the children who have been imprisoned by the grizzly Moon Bear King.
Kutaro also gets his little wooden hands on Cerberus early in the game - a pair of enchanted scissors which enables our puppet hero to cut through environments and slice up troublesome foes. But that's not all, as you make your way through the game, Kutaro uncovers more knick-knacks to help him on his quest.
As if this wasn't enough for Kutaro to contend with, the cheeky rapscallion has lost his head and is forced to collect makeshift noggins as he scampers around. Each of these imaginative objects is imbued with special powers and experimenting with them and watching the accompanying animation is another of Puppeteer's visual charms.
The game packs in a lot of content and there are plenty of reasons to go back and revisit the levels once you've initially polished them off. There are heads to collect and fabulous picture books to unlock, complete with wonderful paper-style animation and narrated brilliantly by Stephen Greif, who gives a blinding performance all the way through this rip-roaring adventure.
Collected heads can also be viewed, each one featuring a lovely little vignette and the models can be spun and manipulated for a closer peek at the exquisite art style. Puppeteer is also the first game since Batman: Arkham City that I played through in 3D and it truly shines. The depth of the theatre sets look splendid, while objects and characters are thrown around the screen making making it a visual treat from start to finish.
It's a spellbinding title that has me completely smitten. Even with the imminent launch of the next generation of consoles and the promise of bigger and better games, this magical title will definitely be in my top 10 come the end of the year... oh yes it will!
Labels:
3D,
LittleBigPlanet,
platformer,
PlayStation 3,
PS3,
Puppeteer,
Sackboy,
Sony,
theatre
Wednesday, 16 January 2013
Freedom Planet
Years of being mercilessly battered by critics have left Sonic the Hedgehog - that once proud, hi-top wearing flash of blue, sprawled face down on the canvas. Sure, he manages to occasionally drag his limp, bruised body over to the ropes and raise his bloodied face to give us a soupcon of fun - usually in something other than a platform game - but the old codger just hasn't been himself since the Nineties.
It's a shame, because on the Megadrive, the spiky hog was light years ahead of the competition, starring in several wonderful and perilous platform capers. Sonic's star might have faded since then, but rather than sit around and wait for some Cocoon-like rebirth, the team at GalaxyTrail Games have come up with something quite exciting - a frothy platformer which doffs its cap to Sega's old mascot, before zooming away on a madcap dash to the finish line.
Freedom Planet is the name and judging by the excellent demo, the dev team could be on to something of a winner. The game bears a striking resemblance to Sonic's old adventures, but GalaxyTrail have added a fresh injection of fun to the old formula by adding a dose of inspiration from Megaman and Gunstar Heroes.
Multi-tiered levels, unlockable characters with their own unique moves, infuriatingly catchy tunes and breathless platform action should ensure healthy sales and with a modest Kickstarter target already surpassed, this could be big.
Visit Freedom Planet's Kickstarter page to download the demo and see the game in action for yourself.
Tuesday, 15 January 2013
Chasm
When Shiren the Wanderer and Koppa took me on a journey to the Lair of the Golden Condor back in 2008, little did I know the lasting effect it would have. Since then, I've become a complete Roguelike nerd, geeking out at the mere mention of permadeath, procedurally generated dungeons and gold-plated +5 katanas. So, when I found out about Chasm - a Roguelike/platformer in early development from Discord Games - I couldn't help but sit up and take notice.
Taking its inspiration from classic Roguelikes and games such as Diablo and Castlevania, Chasm has its heart in the right place, while the crisp, pixelated visuals have already set my heart aflutter.
The plan is to release the game on Windows, Mac and Linux, with the possibility of a XBLIG release to follow. It's not going to be out in the wild anytime soon, but I plan on keeping my peepers on Chasm as it goes through development.
Visit the official Chasm site to check out the latest news about the game and you can show the game a little love over on Steam Greenlight.
Labels:
Castlevania,
Chasm,
Diablo,
Discord Games,
indie,
indie games,
Linux,
Mac,
PC,
platformer,
Roguelike,
Shiren the Wanderer,
XBLIG
Sunday, 11 November 2012
Look back: Kirby's Epic Yarn - Wii
Twenty years ago, Kirby - Nintendo's squishy pink blob with a voracious appetite - made his debut in Kirby's Dream Land on the humble GameBoy. In the years since, he has been a regular fixture in Nintendo's catalogue, appearing in several games including Super Smash Bros, but none have quite matched the brilliant Epic Yarn, his 2010 platforming adventure on Wii.
The story is typical twee nonsense about Kirby's journey to Patch Land, but it's the stunning visuals and fresh gameplay twists which make Kirby's Epic Yarn such a joy. Patch Land is quirky and beautiful, with environments stitched together by thread, felt, patterned fabric, layers of hessian and patches of textured material.
But rather than simply used to create a backdrop for Kirby's comfy, laid-back caper, these lush environments can be manipulated to reveal secrets and trigger unexpected results.
Pulling zips reveals items in the scenery, yanking on shiny buttons crumples the landscape to create ledges, while Kirby can squirrel himself underneath cloth covers, creating a small lump in the scenery.
Previous games in the series focused on Kirby's ability to hoover up enemies and take on their special powers. But as he is now made from a strand of pink thread, this signature move is redundant. Instead, Kirby can morph into various shapes and an assortment of delightful vehicles to explore Patch Land.
On his travels through this plushy world, Kirby can also collect sparkling beads which can be used to buy items for the residents of Patch Land, while hidden collectables and felt covered CDs lie hidden away, waiting to be found by those of an inquisitive nature.
Even the world map is a visual treat, with Kirby looking on as secret doorways take shape in spectacular style thanks to a range of brilliant animations after each successful run.
While the visuals are some of the best and most creative on Wii, it's the captivating soundtrack which sews the whole experience together - it even manages to trump Mario Galaxy 2's spine-tingling score and the electronica-tinged themes from sadly overlooked RPG Opoona - with piano tinkles, strings, flutes, maracas and drums used to create a distinctly Charlie Brown vibe.
Holding the Wiimore horizontally controls Kirby but when motion control is called upon, the results are something of a mixed bag. Putting out fires by adjusting the angle of the controller while in the guise of a fire engine works well, but drawing tracks for Kirby to puff across when he takes the form of a train is an awkward kerfuffle. Thankfully, these episodes are kept to a minimum and are the only missed stitch on an otherwise perfect pattern.
Kirby's Epic Yarn may be easy to complete, but that doesn't detract from the experience. Playing through the game is a genuine treat and its laid-back trappings make it the perfect game to kick back with on rainy Sunday afternoons.
Bursting with creativity in both visuals and gameplay, Kirby's Epic Yarn is a wonderful experience. It's imaginative, utterly charming and an absolute delight to play.
The story is typical twee nonsense about Kirby's journey to Patch Land, but it's the stunning visuals and fresh gameplay twists which make Kirby's Epic Yarn such a joy. Patch Land is quirky and beautiful, with environments stitched together by thread, felt, patterned fabric, layers of hessian and patches of textured material.
But rather than simply used to create a backdrop for Kirby's comfy, laid-back caper, these lush environments can be manipulated to reveal secrets and trigger unexpected results.
Pulling zips reveals items in the scenery, yanking on shiny buttons crumples the landscape to create ledges, while Kirby can squirrel himself underneath cloth covers, creating a small lump in the scenery.
Previous games in the series focused on Kirby's ability to hoover up enemies and take on their special powers. But as he is now made from a strand of pink thread, this signature move is redundant. Instead, Kirby can morph into various shapes and an assortment of delightful vehicles to explore Patch Land.
On his travels through this plushy world, Kirby can also collect sparkling beads which can be used to buy items for the residents of Patch Land, while hidden collectables and felt covered CDs lie hidden away, waiting to be found by those of an inquisitive nature.
Even the world map is a visual treat, with Kirby looking on as secret doorways take shape in spectacular style thanks to a range of brilliant animations after each successful run.
While the visuals are some of the best and most creative on Wii, it's the captivating soundtrack which sews the whole experience together - it even manages to trump Mario Galaxy 2's spine-tingling score and the electronica-tinged themes from sadly overlooked RPG Opoona - with piano tinkles, strings, flutes, maracas and drums used to create a distinctly Charlie Brown vibe.
Holding the Wiimore horizontally controls Kirby but when motion control is called upon, the results are something of a mixed bag. Putting out fires by adjusting the angle of the controller while in the guise of a fire engine works well, but drawing tracks for Kirby to puff across when he takes the form of a train is an awkward kerfuffle. Thankfully, these episodes are kept to a minimum and are the only missed stitch on an otherwise perfect pattern.
Kirby's Epic Yarn may be easy to complete, but that doesn't detract from the experience. Playing through the game is a genuine treat and its laid-back trappings make it the perfect game to kick back with on rainy Sunday afternoons.
Bursting with creativity in both visuals and gameplay, Kirby's Epic Yarn is a wonderful experience. It's imaginative, utterly charming and an absolute delight to play.
Saturday, 7 January 2012
Super Crate Box - iOS

As the player dashes around the levels snaffling crates containing a fabulous array of weapons, foes rampage across the screen to stop you in your tracks.
Points are awarded for collecting crates rather than how many kills you rack up - a neat twist - but as every wooden crate contains a different weapon, you never know quite what to expect.
Personal stats are kept in neat displays while a running total of crates collected across the world is constantly updated on the main menu. At the time of writing, the figure stands at an impressive 6,718,831.
With delightful chiptunes and retro style visuals, Super Crate Box is fast-paced fun and works splendidly on iPad. For only 69p, it is well worth picking up.
Monday, 15 August 2011
LaserCat - 360 (XBLIG)
At the edge of the solar system, LaserCat and his best friend Owl live on a small planet. There, they grow space onions and astro carrots which they turn into soup.
However, when LaserCat discovers a magical space frog has kidnapped Owl and is holding him hostage in his enormous space castle, out feline chum speeds off to rescue his flying friend.
LaserCat's influences are from the golden era of home computing, when the ZX Spectrum and Commodore 64 ruled the roost. Nods towards Software Project's Jet Set Willy and Hewson Consultants' Technician Ted are clear, but LaserCat has a twist in its retro-themed tail.
To free Owl, LaserCat must hoover up 30 keys which lie scattered around the castle. When one is collected, he is whisked away to the Riddle Realm where the player is given a general knowledge question. Get the answer right, and the key is yours to keep. Answer incorrectly and it's curtains.
The castle is home to a variety of tricks and traps, but thankfully the control set-up is simple and responsive. To help negotiate the castle, gusty thermals can be used, while save points act as teleporters to minimise needless backtracking.
It's a brilliant little title and as it's another quality game priced at only 80 Microsoft points, LaserCat should be the first thing you buy next time you switch on your 360.
However, when LaserCat discovers a magical space frog has kidnapped Owl and is holding him hostage in his enormous space castle, out feline chum speeds off to rescue his flying friend.
LaserCat's influences are from the golden era of home computing, when the ZX Spectrum and Commodore 64 ruled the roost. Nods towards Software Project's Jet Set Willy and Hewson Consultants' Technician Ted are clear, but LaserCat has a twist in its retro-themed tail.

The castle is home to a variety of tricks and traps, but thankfully the control set-up is simple and responsive. To help negotiate the castle, gusty thermals can be used, while save points act as teleporters to minimise needless backtracking.
It's a brilliant little title and as it's another quality game priced at only 80 Microsoft points, LaserCat should be the first thing you buy next time you switch on your 360.
Monday, 25 August 2008
Secret Agent Clank - PSP
The Ratchet and Clank series has proved to be extremely popular across all Sony’s platforms. The pair's blend of colourful, platform-driven fun, coupled with insane weapons and a healthy dose of humour have lifted the Lombax and his metal chum above the humdrum array of 3D platform games that flood the market.
Now, for the first time, Ratchet’s loyal sidekick Clank gets a game of his own, but does it do enough to differentiate itself from the classic R&C gameplay?
Well, for a start, forget about the crazy weapon sets which have come to define previous games in the series. Yes, shooting does play a part in proceedings, but most of the emphasis this time around is based around stealth.
Ratchet has been accused and imprisoned for a crime he didn’t commit, so it’s up to Clank - resplendent in his James Bond-style tuxedo - to solve the mystery and get his long-eared friend off the hook.
Along the way, Clank gets access to gadgets to help him through the quest, such as the tie-a-rang – great for taking out a succession of flying robots – and a blackout pen – which is used to blot out security lasers. While there's nothing wrong with the gadgets at Clank’s disposal, nothing here comes close to the the previous games’ weapons, such as the magnificent Groovitron or the awesome Jell-O gun.
For a game based on stealth, it's vital that proper camera controls are in place. Unfortunately the camera controls are frustrating and require constant manipulation. It’s such a shame as there's an entertaining game waiting to break out.
High Impact Games have tried to mix up gameplay styles along with the sneaking about. Clank will also have to undertake rhythm action sections, which are good fun, if a little fiddly. Guard robots can also be taken down by creeping up behind them. This initiates QTE sequences which must be entered quickly to succeed.
Ratchet fans will also be pleased to know that you're also able to play as the Lombax in levels reminiscent of the arena sections from Tools of Destruction. Captain Quark also makes an appearance and like Ratchet’s shooting sections, Quark’s inclusion is there to inject a different pace to the game.
The downside to these missions is they feel shoe-horned in. Playing as Clank is good fun, but just as you’re getting into the swing of things, you're dragged out of the experience to play a Ratchet or Quark mini-section which spoils the flow of the game. I would have preferred these sections to be added as unlockable extras upon completion of the main quest.
Secret Agent Clank’s graphics are certainly above average, although they’re not quite as polished as titles such as Monster Hunter 2 of even Ratchet & Clank: Size Matters on PSP. Voice acting is thankfully spot on, while the sound effects and music all carry the charm associated with the series.
Clank's first outing on the PSP is entertaining, but it ultimately suffers from trying to do too much.
Friday, 22 August 2008
Bionic Commando Rearmed - 360/PS3
Another week, another fantastic download game, this time courtesy of the team at Capcom.
Essentially a remake of the classic NES original, this version of Bionic Commando not only looks great, but has gameplay to match.
What separates Bionic Commando Rearmed from other platform games is the inability to jump. Instead, you use you bionic arm to grab and swing your way across the intricate levels, while wiping out unsavoury sorts with your weapons.
Controls are initially slightly frustrating as your mind attempts to grapple with the lack of a jump button. But after 10 minutes, things fall into place, and traversing the levels becomes fluid.
But the game is rock hard. Even on the easy setting, it provides a stiff challenge.
Screenshots don't really do the game justice, as the game looks stunning on both 360 and PS3, with great animation and gorgeous lighting effects. The music, too, is suitably fitting, with a fantastic retro vibe.
The quality of downloadable games for both the 360 and PS3 has been fantastic over the last few weeks and Bionic Commando Rearmed continues the trend.
For just 800 points on 360, or £6.99 on PS3, it's a game that everyone should check out.
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