Showing posts with label Namco bandai. Show all posts
Showing posts with label Namco bandai. Show all posts

Friday, 20 July 2012

Fishing Resort - Wii

While Japan and the US have been enjoying Fishing Resort/Family Fishing on Wii since last year, there is still no sign of a European release on the horizon. It's a real shame, as Yuji Naka's open-world take on fishing looks rather good.

Not only can you walk, cycle and sail through the game's appealing environments trying your hand at fishing for 200 species in a variety of locations, you can also take on quests, stroll through your own aquarium, modify your character, buy new equipment, explore the resort at your leisure and take on 20 additional mini-games.

With the Wii region locked and data loaders now redundant due to Nintendo's firmware updates, it looks as if this is one catch which will unfortunately slip through the fingers of European gamers.

There's no mention of Fishing Resort on Namco Bandai's release schedule for the remained of this year, while it was XSEED Games who released the game in the US.

What a shame.

Monday, 25 July 2011

Solatorobo: Red The Hunter - DS

Despite the fact Nintendo decided to publish this Namco Bandai title in Europe, Solatorobo has inexplicably had next to no advertising to back up its charms.

It’s a shame, as with its delightful visual style, likeable cast of animal characters and solid gameplay mechanics, Solatorobo is a neat little game that deserves a lot more love.

The story puts the player in control of Red Savarin - a bounty hunter who, on the back of his mech Dahak, stomps about beautiful Studio Ghibli-inspired floating islands taking on jobs simply to make ends meet.

However, in stereotypical video game style, the hero and his team - including Red’s wonderfully titled close friend Chocolat Gelato - leave their humdrum existence behind as they become embroiled in a plot to save their world from impending doom.

While the story treads a well-worn path, it stays interesting thanks to plot twists and a witty translation, which gently nudges the player through the laid-back action.

Solatorobo features rudimentary RPG elements but it never gets bogged down in a glut of stat menus or complicated tech trees. Instead, Dahak’s abilities are boosted by placing power cells inside his metal innards, while Red’s level is raised by getting into scraps with unsavoury mechanical foes.

Red also has a Hunter Rank, which increases as he takes on jobs and rising up the ladder means he can take on tougher offers from the game’s varied cast and earn shiny gold rings.

These optional quests are one of Solatorobo’s strengths, with the player taking on a variety of tasks including scavenging for pictures, exterminating pesky bugs, cleaning areas by shuffling crates around and gladiatorial arena battles.

The real-time combat is decent – if a little repetitive – with Red relying on his robot chum to do the majority of the grunt work.

Picking up enemies and throwing them around is the main focus of the combat, but waiting for the right moment to manhandle your opponent is key. Sweeping around the back of a lumbering foe or launching a mid-air attack are sometimes required, but more often than not, these brawls turn into little more than an exercise in button mashing.

While the vibrant visuals are impressive for the humble DS, the sound quality isn’t great. Even when playing through headphones, the poor sound compression means the light-hearted soundtrack often descends into a tinny mess. Fortunately, Solatorobo has more than enough plus points to make up for its shortcomings.

A healthy selection of collectable trinkets are peppered throughout the adventure, while high flying races - titled Air Robo GP - feature as a bonus mode from the main menu, complete with a local multiplayer option.

With the focus on the hand-held market currently on the 3DS and Sony’s upcoming PSVita, there’s every chance this little gem might slip away unnoticed. But Solatorobo is well worth hunting down and offers a unique and charming adventure on Nintendo's ageing console.

Sunday, 6 February 2011

Dark Souls confirmed for Europe

Namco Bandai have announced they will be releasing their highly-anticipated new game Dark Souls across Europe later this year on both PlayStation 3 and Xbox 360. The spiritual successor to PlayStation 3 exclusive Demon's Souls, Dark Souls boasts a raft of improvements over FROM Software's last game and should be another unmissable RPG from the Japanese company.

Director Hidetaka Miyazaki showed off the game in San Francisco earlier this week, which highlighted typically dark and atmospheric locations. This is what we know so far:

* Exploration will be encouraged, with a seamless, open world to explore. If you can see a tower or castle in the distance, it will be possible to eventually reach it.

* FROM Software are aiming to make the game just as rewarding as Demon's Souls, but this time they plan to ramp up the difficulty.

* Gameplay will be similar to Demon's Souls, learning from mistakes will make the player better.

* Dark Souls does not share the same game world as Demon's Souls.

* The level design will be more complex than Demon's Souls, with more vertical design used throughout.

* Online play will be similar to that in Demon's Souls, with players able to penetrate other people's game worlds.

* Character creation will not be class based, while more spells and items will be available with more focus on weapon customisation.

No release date has been set, but Dark Souls looks like it will be released late this year. In the meantime, check out these amazing screens: