I stumbled across Shaun Inman's The Last Rocket when I was having a good old rummage through the App Store looking for some tasty morsels.
One glance at the glorious old school visuals and I handed my £1.99 over without a second thought. I've been playing it since last weekend and I can safely say it's a little slice of brilliance.
With the intergalactic war now over, mass production of rockets is due to cease, leaving Flip - the last rocket - on board a starship. Fortunately for the squidgy yellow warhead, he's not redundant quite yet, as a solar flare hits his ship, sending it spinning towards the heart of a nearby star.
By collecting gears for the ship's main computer, our little rocket chum hopes to avert potential disaster - but it's not going to be easy.
The ship is a maze of spikes, fans, flames, moving platforms, switches and conveyor belts. Luckily, the controls are simple and Flip is a dab hand at gravity-defying antics.
A tap on the screen launches him and he’ll stick to any surface he comes into contact with, while a second tap reverses his direction mid-flight. He can also ride air currents, hover, inch along surfaces and crouch to avoid incoming dangers.
Snaffling the spinning gears might be Flip’s main mission, but he doesn't have to collect them all to leave the level - just as well, too, as many of them are perched in precarious positions which could turn Flip into scrap with one false move. In fact, sometimes it is challenge enough simply making it to the exit in one piece.
There are 64 levels to figure out, each one taking up a single screen. And although frustration can creep in occasionally, The Last Rocket has enough charm to pull the player through.
Beautifully presented and a thrill to play, it's a wonderful arcade puzzler. It features lovely retro visuals, an excellent chiptune soundtrack and an adorable new star in the shape of Flip.
So go on, take The Last Rocket on a journey to the stars - it's an adventure that is simply out of this world.